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author | Scott Ellis <quiche_on_a_leash@hotmail.co.uk> | 2008-04-26 20:30:05 +0000 |
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committer | Scott Ellis <quiche_on_a_leash@hotmail.co.uk> | 2008-04-26 20:30:05 +0000 |
commit | 4725b4ef59903408d30d13712dac774fc5ccce25 (patch) | |
tree | 0fad3402077eed582bd04e6618350d07c405cddd /graphics/sprites/monster-mouboo.xml | |
parent | 0e32b7e84b6fbc57678b09430ef808df36c9968c (diff) | |
download | clientdata-4725b4ef59903408d30d13712dac774fc5ccce25.tar.gz clientdata-4725b4ef59903408d30d13712dac774fc5ccce25.tar.bz2 clientdata-4725b4ef59903408d30d13712dac774fc5ccce25.tar.xz clientdata-4725b4ef59903408d30d13712dac774fc5ccce25.zip |
Corrected the noes of the player sprite when sitting to match the rest of their sheet
Added a generic cap item and fur boots, by Black Don
Initial implementation of the mouboo monster, By Yuuki.
Grey scale, ear fixed version by Black Don
Added a missing collision tile to map 25 and fixed a partial monster trap on map 1
Diffstat (limited to 'graphics/sprites/monster-mouboo.xml')
-rw-r--r-- | graphics/sprites/monster-mouboo.xml | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/graphics/sprites/monster-mouboo.xml b/graphics/sprites/monster-mouboo.xml new file mode 100644 index 00000000..0aa09a41 --- /dev/null +++ b/graphics/sprites/monster-mouboo.xml @@ -0,0 +1,70 @@ +<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monster-mouboo.png|W" width="80" height="80" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="15" />
+ </animation>
+ <animation direction="up">
+ <frame index="30" />
+ </animation>
+ <animation direction="right">
+ <frame index="45" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="16" end="21" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="31" end="36" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="46" end="51" delay="75" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="29" />
+ </animation>
+ <animation direction="left">
+ <frame index="29" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" />
+ </animation>
+ <animation direction="right">
+ <frame index="29" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="7" end="13" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="21" end="27" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="36" end="42" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="52" end="58" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
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