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author | wushin <pasekei@gmail.com> | 2014-04-16 12:25:00 -0500 |
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committer | wushin <pasekei@gmail.com> | 2014-04-16 12:25:00 -0500 |
commit | bfafaff17528e4f5689702c9620586b1e43725de (patch) | |
tree | fdd8170c6aa58713c1b476fe3aac8d52e0f74a02 /graphics/sprites/model/male.xml | |
parent | bfecac213d29723571e27455c338c8e413844fed (diff) | |
parent | ddfed9f42571bc15af0832e2c6a6c276813d574c (diff) | |
download | clientdata-bfafaff17528e4f5689702c9620586b1e43725de.tar.gz clientdata-bfafaff17528e4f5689702c9620586b1e43725de.tar.bz2 clientdata-bfafaff17528e4f5689702c9620586b1e43725de.tar.xz clientdata-bfafaff17528e4f5689702c9620586b1e43725de.zip |
Merge pull request #61 from wushin/Tile-Fixes-Map-Travel
Tile map fixes travel Sprite 1.5
Diffstat (limited to 'graphics/sprites/model/male.xml')
-rw-r--r-- | graphics/sprites/model/male.xml | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/graphics/sprites/model/male.xml b/graphics/sprites/model/male.xml new file mode 100644 index 00000000..04e0cc69 --- /dev/null +++ b/graphics/sprites/model/male.xml @@ -0,0 +1,187 @@ +<?xml version="1.0"?> +<sprite name="player" aciton="stand" variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/model/male.png|W;B;R;" width="64" height="64"/> + <action name="default" imageset="base"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="18"/> + </animation> + <animation direction="up"> + <frame index="36"/> + </animation> + <animation direction="right"> + <frame index="54"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="25"/> + </animation> + <animation direction="up"> + <frame index="43"/> + </animation> + <animation direction="right"> + <frame index="61"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8"/> + </animation> + <animation direction="left"> + <frame index="26"/> + </animation> + <animation direction="up"> + <frame index="44"/> + </animation> + <animation direction="right"> + <frame index="62"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_sword_stab" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="100"/> + <end/> + </animation> + </action> + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_spear" imageset="base"> + <animation direction="down"> + <sequence start="72" end="75" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="76" end="79" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="81" end="84" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="85" end="88" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <sequence start="90" end="93" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="94" end="97" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="99" end="102" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="103" end="106" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <sequence start="108" end="111" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="112" end="115" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="117" end="120" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="121" end="124" delay="140"/> + <end/> + </animation> + </action> + <action name="cast" imageset="base"> + <animation direction="down"> + <sequence start="126" end="127" delay="250"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="128" end="129" delay="250"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="130" end="131" delay="250"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="132" end="133" delay="250"/> + <end/> + </animation> + </action> +</sprite> |