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author | Vincent Petithory <vincent.petithory@gmail.com> | 2012-08-28 18:21:45 +0200 |
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committer | Vincent Petithory <vincent.petithory@gmail.com> | 2012-08-28 18:25:31 +0200 |
commit | 1a0c6caf0087ac99f0251eb0b14a53416b9375e8 (patch) | |
tree | 09c5053b3c57e625f076689e507f3276028f2e66 /graphics/sprites/equipment | |
parent | 4eee148038b900e8ce0af2c068478782148a7a68 (diff) | |
download | clientdata-1a0c6caf0087ac99f0251eb0b14a53416b9375e8.tar.gz clientdata-1a0c6caf0087ac99f0251eb0b14a53416b9375e8.tar.bz2 clientdata-1a0c6caf0087ac99f0251eb0b14a53416b9375e8.tar.xz clientdata-1a0c6caf0087ac99f0251eb0b14a53416b9375e8.zip |
Add Fine Dress and its dyed variants
Diffstat (limited to 'graphics/sprites/equipment')
-rw-r--r-- | graphics/sprites/equipment/chest/fine-dress-female.png | bin | 0 -> 98302 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/chest/fine-dress-female.xml | 96 | ||||
-rw-r--r-- | graphics/sprites/equipment/chest/fine-dress-male.png | bin | 0 -> 98118 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/chest/fine-dress-male.xml | 96 |
4 files changed, 192 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/chest/fine-dress-female.png b/graphics/sprites/equipment/chest/fine-dress-female.png Binary files differnew file mode 100644 index 00000000..1c8af29b --- /dev/null +++ b/graphics/sprites/equipment/chest/fine-dress-female.png diff --git a/graphics/sprites/equipment/chest/fine-dress-female.xml b/graphics/sprites/equipment/chest/fine-dress-female.xml new file mode 100644 index 00000000..752dfbb0 --- /dev/null +++ b/graphics/sprites/equipment/chest/fine-dress-female.xml @@ -0,0 +1,96 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="base" src="graphics/sprites/equipment/chest/fine-dress-female.png|W" width="64" height="64"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="18"/> + </animation> + <animation direction="up"> + <frame index="36"/> + </animation> + <animation direction="right"> + <frame index="54"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="25"/> + </animation> + <animation direction="up"> + <frame index="43"/> + </animation> + <animation direction="right"> + <frame index="61"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8"/> + </animation> + <animation direction="left"> + <frame index="26"/> + </animation> + <animation direction="up"> + <frame index="44"/> + </animation> + <animation direction="right"> + <frame index="62"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/chest/fine-dress-male.png b/graphics/sprites/equipment/chest/fine-dress-male.png Binary files differnew file mode 100644 index 00000000..d98373a0 --- /dev/null +++ b/graphics/sprites/equipment/chest/fine-dress-male.png diff --git a/graphics/sprites/equipment/chest/fine-dress-male.xml b/graphics/sprites/equipment/chest/fine-dress-male.xml new file mode 100644 index 00000000..af325815 --- /dev/null +++ b/graphics/sprites/equipment/chest/fine-dress-male.xml @@ -0,0 +1,96 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="base" src="graphics/sprites/equipment/chest/fine-dress-male.png|W" width="64" height="64"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="18"/> + </animation> + <animation direction="up"> + <frame index="36"/> + </animation> + <animation direction="right"> + <frame index="54"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="25"/> + </animation> + <animation direction="up"> + <frame index="43"/> + </animation> + <animation direction="right"> + <frame index="61"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8"/> + </animation> + <animation direction="left"> + <frame index="26"/> + </animation> + <animation direction="up"> + <frame index="44"/> + </animation> + <animation direction="right"> + <frame index="62"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> |