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author | Jesusaves <jesusalva@themanaworld.org> | 2020-03-31 16:46:30 -0300 |
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committer | GitHub <noreply@github.com> | 2020-03-31 19:46:30 +0000 |
commit | e5a7e9e65b6814f506aa7d6995fc766918cda7cc (patch) | |
tree | f540a974bb4b326b51060e1b5cb08c7a998b15ac /graphics/sprites/equipment | |
parent | 0d954660590f76d05abc8be10808ca4f836b614a (diff) | |
download | clientdata-e5a7e9e65b6814f506aa7d6995fc766918cda7cc.tar.gz clientdata-e5a7e9e65b6814f506aa7d6995fc766918cda7cc.tar.bz2 clientdata-e5a7e9e65b6814f506aa7d6995fc766918cda7cc.tar.xz clientdata-e5a7e9e65b6814f506aa7d6995fc766918cda7cc.zip |
End March Update (#367)
* Sand Cutter with SFX by Ledmitz.
* Add Virus monster by Hocus and Micksha
(it have graphical issues)
* Update Assassin Set effects
* Update Banshee Bow
Diffstat (limited to 'graphics/sprites/equipment')
-rw-r--r-- | graphics/sprites/equipment/weapons/sandcutter.png | bin | 0 -> 36057 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/sandcutter.xml | 80 |
2 files changed, 80 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/sandcutter.png b/graphics/sprites/equipment/weapons/sandcutter.png Binary files differnew file mode 100644 index 00000000..2b6d1654 --- /dev/null +++ b/graphics/sprites/equipment/weapons/sandcutter.png diff --git a/graphics/sprites/equipment/weapons/sandcutter.xml b/graphics/sprites/equipment/weapons/sandcutter.xml new file mode 100644 index 00000000..854e1f57 --- /dev/null +++ b/graphics/sprites/equipment/weapons/sandcutter.xml @@ -0,0 +1,80 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="sword" src="graphics/sprites/equipment/weapons/sandcutter.png" width="64" height="64"/> + <action name="default" imageset="sword"> + </action> + <action name="stand" imageset="sword"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="18"/> + </animation> + <animation direction="up"> + <frame index="36"/> + </animation> + <animation direction="right"> + <frame index="54"/> + </animation> + </action> + <action name="walk" imageset="sword"> + <animation direction="down"> + <sequence start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="sword"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="25"/> + </animation> + <animation direction="up"> + <frame index="43"/> + </animation> + <animation direction="right"> + <frame index="61"/> + </animation> + </action> + <action name="dead" imageset="sword"> + <animation direction="down"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + </action> + <action name="attack" imageset="sword"> + <animation direction="down"> + <sequence start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75"/> + <end/> + </animation> + </action> +</sprite> |