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author | wushin <pasekei@gmail.com> | 2014-04-16 16:48:33 -0500 |
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committer | wushin <pasekei@gmail.com> | 2014-04-16 16:48:33 -0500 |
commit | ff56ccaec3dde8bbfe8420a64978e95f8cd53821 (patch) | |
tree | 2f96e6d552b7cd9c42a8b25b5965879b04aab406 /graphics/sprites/equipment/head/jestermask-male.xml | |
parent | bfafaff17528e4f5689702c9620586b1e43725de (diff) | |
parent | 35ab471a65e9a0d7cfd513aa606a86135d2dc614 (diff) | |
download | clientdata-ff56ccaec3dde8bbfe8420a64978e95f8cd53821.tar.gz clientdata-ff56ccaec3dde8bbfe8420a64978e95f8cd53821.tar.bz2 clientdata-ff56ccaec3dde8bbfe8420a64978e95f8cd53821.tar.xz clientdata-ff56ccaec3dde8bbfe8420a64978e95f8cd53821.zip |
Merge pull request #62 from wushin/patch-2014.4.16.01
Fix Errant Items Mobs from release
Diffstat (limited to 'graphics/sprites/equipment/head/jestermask-male.xml')
-rw-r--r-- | graphics/sprites/equipment/head/jestermask-male.xml | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/head/jestermask-male.xml b/graphics/sprites/equipment/head/jestermask-male.xml new file mode 100644 index 00000000..34c3d495 --- /dev/null +++ b/graphics/sprites/equipment/head/jestermask-male.xml @@ -0,0 +1,152 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="base" src="graphics/sprites/equipment/head/jestermask.png" width="64" height="64"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="18"/> + </animation> + <animation direction="up"> + <frame index="36"/> + </animation> + <animation direction="right"> + <frame index="54"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="25"/> + </animation> + <animation direction="up"> + <frame index="43"/> + </animation> + <animation direction="right"> + <frame index="61"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8"/> + </animation> + <animation direction="left"> + <frame index="26"/> + </animation> + <animation direction="up"> + <frame index="44"/> + </animation> + <animation direction="right"> + <frame index="62"/> + </animation> + </action> + <action name="attack_dagger_stab" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <end/> + </animation> + <animation direction="left"> + <end/> + </animation> + <animation direction="up"> + <end/> + </animation> + <animation direction="right"> + <end/> + </animation> + </action> + <action name="attack_sword_stab" imageset="base"> + <animation direction="down"> + <end/> + </animation> + <animation direction="left"> + <end/> + </animation> + <animation direction="up"> + <end/> + </animation> + <animation direction="right"> + <end/> + </animation> + </action> + <action name="attack_spear" imageset="base"> + <animation direction="down"> + <end/> + </animation> + <animation direction="left"> + <end/> + </animation> + <animation direction="up"> + <end/> + </animation> + <animation direction="right"> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <end/> + </animation> + <animation direction="left"> + <end/> + </animation> + <animation direction="up"> + <end/> + </animation> + <animation direction="right"> + <end/> + </animation> + </action> +</sprite> |