diff options
author | Philipp Sehmisch <tmw@crushnet.org> | 2006-12-11 12:54:12 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2006-12-11 12:54:12 +0000 |
commit | 054cd9a8fe0a4433a7e83aa0de42db02033f59de (patch) | |
tree | 91ca055d6d259ac0935cd043fd99d6c2f80c0768 /graphics/sprites/chest-tnecksweater-male.xml | |
parent | df24545494d44431325b0e85b4e2581fbc45ae9f (diff) | |
download | clientdata-054cd9a8fe0a4433a7e83aa0de42db02033f59de.tar.gz clientdata-054cd9a8fe0a4433a7e83aa0de42db02033f59de.tar.bz2 clientdata-054cd9a8fe0a4433a7e83aa0de42db02033f59de.tar.xz clientdata-054cd9a8fe0a4433a7e83aa0de42db02033f59de.zip |
Added new sweaters by Saphy. Info for server admins: Item IDs are 564 for turtleneck (should already be in there) and 624 for v-neck. The visible sprite IDs are 19 for turtleneck and 20 for v-neck. By the way, I would have liked to rename armor-chest-woolsweater.png to armor-chest-tnecksweater.png instead of deleting and adding it, but sourceforge didn't allowed it (got a 403 error).
Diffstat (limited to 'graphics/sprites/chest-tnecksweater-male.xml')
-rw-r--r-- | graphics/sprites/chest-tnecksweater-male.xml | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/graphics/sprites/chest-tnecksweater-male.xml b/graphics/sprites/chest-tnecksweater-male.xml new file mode 100644 index 00000000..68d01ec4 --- /dev/null +++ b/graphics/sprites/chest-tnecksweater-male.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/chest-tnecksweater-male.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
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