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authorPhilipp Sehmisch <tmw@crushnet.org>2008-05-22 15:27:39 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-05-22 15:27:39 +0000
commit46a34f9d1970d3cb138b1264f21a4be500c16545 (patch)
tree4266cb867fe01c10746bfacdf3fa0ca0e674daea /graphics/particles/levelup.particle.xml
parentbaa10c7a006f3bdd6ab2b916f05797e01a63d1c2 (diff)
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Converted particle effect definitions to use dye system for particle images. Please give feedback if it works properly and is performant so I can delete the colored versions of the particles.
Diffstat (limited to 'graphics/particles/levelup.particle.xml')
-rw-r--r--graphics/particles/levelup.particle.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/graphics/particles/levelup.particle.xml b/graphics/particles/levelup.particle.xml
index 32f3ccb9..d43f126d 100644
--- a/graphics/particles/levelup.particle.xml
+++ b/graphics/particles/levelup.particle.xml
@@ -10,7 +10,7 @@ Red stars which are supposed to engulf a character
lifetime = "128"
>
<emitter>
- <property name="image" value="graphics/particles/star-medium-red.png"/>
+ <property name="image" value="graphics/particles/star-medium-white.png|W:#ff0000"/>
<property name="vertical-angle" value="90"/>
<property name="power" value="2"/>
<property name="lifetime" value="36"/>