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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2010-12-30 00:35:01 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2010-12-30 00:35:01 +0100 |
commit | 5fa379a9071e9e626147f5bc197c5d7d929a7679 (patch) | |
tree | 5fbfaf8796c8bc3ecd379871d0800a634eaf088d | |
parent | 6517edad85d539d1dc26ecca5db064e1ae237448 (diff) | |
download | clientdata-5fa379a9071e9e626147f5bc197c5d7d929a7679.tar.gz clientdata-5fa379a9071e9e626147f5bc197c5d7d929a7679.tar.bz2 clientdata-5fa379a9071e9e626147f5bc197c5d7d929a7679.tar.xz clientdata-5fa379a9071e9e626147f5bc197c5d7d929a7679.zip |
Removed manaserv specific files as they don't belong here anyway.
I also fixed the error.png sprite and added a note about
the deprecated skills.xml file (Replaced by ea-skills.xml).
Trivial fix.
-rw-r--r-- | attributes.xml | 82 | ||||
-rw-r--r-- | graphics/sprites/error.png | bin | 314 -> 347 bytes | |||
-rw-r--r-- | mana-skills.xml | 22 | ||||
-rw-r--r-- | skills.xml | 4 | ||||
-rw-r--r-- | specials.xml | 8 | ||||
-rw-r--r-- | tmw-status-effect.xml | 15 |
6 files changed, 4 insertions, 127 deletions
diff --git a/attributes.xml b/attributes.xml deleted file mode 100644 index e1291e0c..00000000 --- a/attributes.xml +++ /dev/null @@ -1,82 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?>
-
-<attributes>
- <!-- Character starting points definition -->
- <points start="100" minimum="1" maximum="20" />
-
- <!-- First Candidate for TMW attributes definitions -->
- <!-- The id are linked to the engine core. Do not change them. -->
- <attribute id="1" name="Strength" desc="Increases carrying capacity and increases damage for many melee weapons." modifiable="true" scope="being">
- <modifier stacktype="stackable" modtype="additive" tag="str" effect="Strength %+.1f" />
- </attribute>
- <attribute id="2" name="Agility" desc="Increases attack speed, conventional dodge, and also slightly increases movement speed." modifiable="true" scope="being">
- <modifier stacktype="stackable" modtype="additive" tag="agi" effect="Agility %+.1f" />
- </attribute>
- <attribute id="3" name="Vitality" desc="Increases the maximum number of hitpoints, defence, and also slightly increase hitpoint regeneration." modifiable="true" scope="being">
- <modifier stacktype="stackable" modtype="additive" tag="vit" effect="Vitality %+.1f" />
- </attribute>
- <attribute id="4" name="Intelligence" desc="FIXME" modifiable="true" scope="being">
- <modifier stacktype="stackable" modtype="additive" tag="int" effect="Intelligence %+.1f" />
- </attribute>
- <attribute id="5" name="Dexterity" desc="Increases conventional accuracy, decreases the proportion of warmup time to cooldown time for conventional attacks and increases the damage for many ranged weapons." modifiable="true" scope="being">
- <modifier stacktype="stackable" modtype="additive" tag="dex" effect="Dexterity %+.1f" />
- </attribute>
- <attribute id="6" name="Willpower" desc="Increases magical dodge and decreases the proportion of warmup time to cooldown time for magical attacks." modifiable="true" scope="being">
- <modifier stacktype="stackable" modtype="additive" tag="wil" effect="Willpower %+.1f" />
- </attribute>
- <attribute id="7" name="Accuracy" desc="Increases the chance of outgoing physical attacks hitting their target." modifiable="false" scope="being">
- <modifier stacktype="stackable" modtype="additive" tag="acc1" effect="Accuracy %+.1f" />
- <modifier stacktype="stackable" modtype="multiplicative" tag="acc2" />
- </attribute>
- <attribute id="8" name="Defense" desc="Reduces incoming conventional damage." modifiable="false" scope="being">
- <modifier stacktype="stackable" modtype="additive" tag="def1" effect="Defense %+.1f" />
- <modifier stacktype="non stackable bonus" modtype="multiplicative" tag="def2" effect="Defense x%.3f" additional="This modifier does not stack with other ##1Greater##0 defensive type effects." />
- </attribute>
- <attribute id="9" name="Dodge" desc="Decreases the chance of incoming physical attacks hitting you." modifiable="false" scope="being">
- <modifier stacktype="non stackable bonus" modtype="additive" tag="dge" effect="Dodge %+.2f. This modifier does not stack with other dodge modifiers. "/>
- </attribute>
- <attribute id="10" name="Magical dodge" desc="Decreases the chance of incoming magical attacks hitting you." modifiable="false" scope="being">
- <modifier stacktype="stackable" modtype="additive" tag="mdge" effect="Magical dodge %+.2f"/>
- </attribute>
- <attribute id="11" name="Magical defense" desc="Reduces incoming magical damage." modifiable="false" scope="being">
- <modifier stacktype="non stackable bonus" modtype="additive" tag="mdef" effect="Magical defense %+.1f" additional="This modifier does not stack with other ##1Magical defense##0 modifiers." /> <!-- should this be non stackable instead of non stackable bonus? -->
- </attribute>
- <attribute id="12" name="Bonus attack speed" tag="aspd" effect="Bonus attack speed %+f" desc="Increases the attack speed of all active auto-attacks." modifiable="false" scope="being">
- <modifier stacktype="non stackable" modtype="additive" tag="aspd1" />
- <modifier stacktype="stackable" modtype="multiplicative" tag="aspd2" />
- <modifier stacktype="stackable" modtype="additive" tag="aspd3" />
- <modifier stacktype="non stackable bonus" modtype="multiplicative" tag="aspd4" />
- </attribute>
- <attribute id="13" name="Hitpoints" desc="The number of hitpoints this being has. When this drops below 0, the being dies." modifiable="false" scope="being">
- <modifier stacktype="stackable" modtype="additive" tag="hp" effect="Hitpoints %+.1f" additional="The modifier will still be removed normally, increasing or decreasing hp as relevant." /> <!-- Not a typo. I really am allowing modifiers to be applied here. Most normal attacks will affect the base value, but interesting things happen when either bonus of malus effects here expire... :] -->
- </attribute>
- <attribute id="14" name="Max hitpoints" desc="The maximum number of hitpoints this being can have." modifiable="false" scope="being">
- <modifier stacktype="stackable" modtype="additive" tag="mhp1" effect="Max hp %+.1f" />
- <modifier stacktype="non stackable bonus" modtype="multiplicative" tag="mhp2" effect="Max hp x%.3f" additional="This modifier does not stack with other ##1Lesser##0 max hp type effects." />
- <modifier stacktype="non stackable bonus" modtype="additive" tag="mhp3" effect="Max hp %+.1f" additional="This modifier does not stack with other ##1Greater##0 max hp type effects." />
- <modifier stacktype="non stackable bonus" modtype="multiplicative" tag="mhp4" effect="Max hp x%.3f" additional="This modifier does not stack with other ##1Major##0 max hp type effects." />
- </attribute>
- <attribute id="15" name="Hitpoint regeneration" tag="hpregen" effect="hp regen %+f" desc="The rate at which hitpoints are automatically replenished." modifiable="false" scope="being">
- <modifier stacktype="non stackable bonus" modtype="multiplicative" tag="hpr1" effect="You shouldn't be seeing this. Items shouldn't be affecting this layer." /> <!-- Reserved for map effects -->
- <modifier stacktype="non stackable bonus" modtype="multiplicative" tag="hpr2" effect="Hitpoint regeneration x%.3f" additional="This modifier does not stack with other ##1Basic##0 hitpoint regeneration type effects."/> <!-- Reserved for passive item effects -->
- <modifier stacktype="stackable" modtype="multiplicative" tag="hpr3" effect="Hitpoint regeneration x%.3f" /> <!-- Reserved for active effects -->
- <modifier stacktype="stackable" modtype="additive" tag="hpr4" effect="Hitpoint regeneration %+.3f" /> <!-- General purpose -->
- <modifier stacktype="non stackable bonus" modtype="multiplicative" tag="hpr5" effect="Hitpoint regeneration x%.4f" additional="This modifier does not stack with other ##1Greater##0 hitpoint regeneration type effects." /> <!-- For *Very* powerful effects only -->
- </attribute>
- <attribute id="16" name="Movement speed" desc="The speed at which this being moves in tiles per second." modifiable="false" scope="being">
- <modifier stacktype="non stackable bonus" modtype="additive" tag="mspd" effect="Movement speed %+.2f" additional="This modifier does not stack with other ##1Movement speed##0 type effects." />
- </attribute>
- <attribute id="17" name="Movement speed (raw)" desc="The raw movement speed of this being." modifiable="false" scope="being" />
- <attribute id="18" name="gp" desc="The number of gold pieces this being possesses." modifiable="false" scope="character" />
- <attribute id="19" name="Capacity" desc="The capacity of this character." modifiable="false" scope="character" >
- <modifier stacktype="stackable" modtype="additive" tag="cap1" effect="Capacity %+.2f" />
- </attribute>
- <!-- End of core-attributes definition -->
-
- <!-- Temporary definitions for monsters until the auto-attack system is finished. -->
- <attribute id="20" name="physical attack (minimum)" modifiable="false" scope="monster" />
- <attribute id="21" name="physical attack (delta)" modifiable="false" scope="monster" />
- <attribute id="22" name="magical attack" modifiable="false" scope="monster" />
-
- <!-- Stop reading now. :P -->
-</attributes>
diff --git a/graphics/sprites/error.png b/graphics/sprites/error.png Binary files differindex 6fd7c1a8..108ad0e4 100644 --- a/graphics/sprites/error.png +++ b/graphics/sprites/error.png diff --git a/mana-skills.xml b/mana-skills.xml deleted file mode 100644 index 972df51a..00000000 --- a/mana-skills.xml +++ /dev/null @@ -1,22 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<skills> - <set name="Weapons"> - <skill id="100" name="Unarmed" icon="graphics/images/unarmed.png" /> - <skill id="101" name="Knife" icon="graphics/images/knife.png" /> - <skill id="102" name="Sword" icon="graphics/images/sword.png" /> - <skill id="103" name="Polearm" icon="graphics/images/polearm.png" /> - <skill id="104" name="Staff" icon="graphics/images/staff.png" /> - <skill id="105" name="Whip" icon="graphics/images/whip.png" /> - <skill id="106" name="Bow" icon="graphics/images/bow.png" /> - <skill id="107" name="Shooting" icon="graphics/images/shooting.png" /> - <skill id="108" name="Mace" /> - <skill id="109" name="Axe" icon="graphics/images/axe.png" /> - <skill id="110" name="Thrown" icon="graphics/images/thrown.png" /> - </set> - <set name="Magic"> - <skill id="200" name="Magic Example" /> - </set> - <set name="Crafts"> - <skill id="300" name="Craft Example" /> - </set> -</skills> @@ -1,4 +1,8 @@ <?xml version="1.0" encoding="utf-8"?> +<!-- + TODO: Remove me once the mana 0.5 release is out. + Kept for 0.0.29.1 release. +--> <skills> <skill id="1" name="Emote" fixed="1"/> <skill id="2" name="Trade" fixed="1"/> diff --git a/specials.xml b/specials.xml deleted file mode 100644 index d49f12b3..00000000 --- a/specials.xml +++ /dev/null @@ -1,8 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<specials> - <set name="Magic"> - <special id="1" name="Test Spell 1" /> - <special id="2" name="Test Spell 2" /> - <special id="3" name="Test Spell 3" /> - </set> -</specials> diff --git a/tmw-status-effect.xml b/tmw-status-effect.xml deleted file mode 100644 index f2557f60..00000000 --- a/tmw-status-effect.xml +++ /dev/null @@ -1,15 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<status-effects> - <status-effect name="Plague" id="1" - icon="icon-poison.xml" - persistent-particle-effect="true" - start-particle="graphics/particles/green-bubbles.particle.xml" - script="plague.lua" - /> - <status-effect name="Jumping Status" id="2" - icon="icon-feather.xml" - persistent-particle-effect="true" - start-particle="graphics/particles/magic.white.xml" - script="jump.lua" - /> -</status-effects> |