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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-01-10 16:45:38 +0100 |
---|---|---|
committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-01-10 16:45:38 +0100 |
commit | cb5e48b7f899d5590f306b6c84da51cd7149e4c0 (patch) | |
tree | 075b7874c1a110d2cbcd9e185e85c8a72e8131e7 | |
parent | 61a082e4567c1c8d553883de68b11064b12c55ac (diff) | |
download | clientdata-cb5e48b7f899d5590f306b6c84da51cd7149e4c0.tar.gz clientdata-cb5e48b7f899d5590f306b6c84da51cd7149e4c0.tar.bz2 clientdata-cb5e48b7f899d5590f306b6c84da51cd7149e4c0.tar.xz clientdata-cb5e48b7f899d5590f306b6c84da51cd7149e4c0.zip |
Converted CRLF newlines to LF
-rw-r--r-- | graphics/sprites/monster-zombie.xml | 124 | ||||
-rw-r--r-- | graphics/sprites/npc-creepysurgeon.xml | 56 |
2 files changed, 90 insertions, 90 deletions
diff --git a/graphics/sprites/monster-zombie.xml b/graphics/sprites/monster-zombie.xml index 5f696f88..244ba926 100644 --- a/graphics/sprites/monster-zombie.xml +++ b/graphics/sprites/monster-zombie.xml @@ -1,62 +1,62 @@ -<?xml version="1.0"?>
-<sprite>
-
- <imageset name="base" src="graphics/sprites/monster-zombie.png" width="64" height="64" />
-
- <action name="stand" imageset="base">
- <animation direction="down">
- <frame index="0"/>
- </animation>
- <animation direction="right">
- <frame index="7"/>
- </animation>
- <animation direction="up">
- <frame index="21"/>
- </animation>
- <animation direction="left">
- <frame index="14"/>
- </animation>
- </action>
-
- <action name="walk" imageset="base">
- <animation direction="down">
- <sequence start="1" end="6" delay="200"/>
- </animation>
- <animation direction="right">
- <sequence start="8" end="13" delay="200"/>
- </animation>
- <animation direction="up">
- <sequence start="21" end="27" delay="200"/>
- </animation>
- <animation direction="left">
- <sequence start="14" end="20" delay="200"/>
- </animation>
- </action>
-
- <action name="dead" imageset="base">
- <animation direction="down">
- <sequence start="44" end="55" delay="100"/>
- <frame index="55" delay="0" />
- </animation>
- </action>
-
- <action name="attack" imageset="base">
- <animation direction="down">
- <sequence start="28" end="31" delay="100"/>
- <end />
- </animation>
- <animation direction="right">
- <sequence start="32" end="35" delay="100"/>
- <end />
- </animation>
- <animation direction="up">
- <sequence start="40" end="43" delay="100"/>
- <end />
- </animation>
- <animation direction="left">
- <sequence start="36" end="39" delay="100"/>
- <end />
- </animation>
- </action>
-
-</sprite>
\ No newline at end of file +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monster-zombie.png" width="64" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="right"> + <frame index="7"/> + </animation> + <animation direction="up"> + <frame index="21"/> + </animation> + <animation direction="left"> + <frame index="14"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="200"/> + </animation> + <animation direction="right"> + <sequence start="8" end="13" delay="200"/> + </animation> + <animation direction="up"> + <sequence start="21" end="27" delay="200"/> + </animation> + <animation direction="left"> + <sequence start="14" end="20" delay="200"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <sequence start="44" end="55" delay="100"/> + <frame index="55" delay="0" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="28" end="31" delay="100"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="32" end="35" delay="100"/> + <end /> + </animation> + <animation direction="up"> + <sequence start="40" end="43" delay="100"/> + <end /> + </animation> + <animation direction="left"> + <sequence start="36" end="39" delay="100"/> + <end /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/npc-creepysurgeon.xml b/graphics/sprites/npc-creepysurgeon.xml index 9542317d..ec63ae25 100644 --- a/graphics/sprites/npc-creepysurgeon.xml +++ b/graphics/sprites/npc-creepysurgeon.xml @@ -1,28 +1,28 @@ -<?xml version="1.0"?>
-<sprite>
- <imageset name="base" src="graphics/sprites/npc-creepysurgeon.png" width="50" height="70" />
- <action name="stand" imageset="base">
- <animation direction="default">
- <!-- Scissor demonstration -->
- <sequence start="1" end="9" delay="200" />
- <frame index="10" delay="500"/>
- <frame index="11" delay="500"/>
- <frame index="10" delay="500"/>
- <frame index="11" delay="500"/>
- <frame index="10" delay="500"/>
- <frame index="11" delay="500"/>
- <frame index="10" delay="500"/>
- <frame index="12" delay="300"/>
- <frame index="13" delay="1000"/>
- <sequence start="14" end="16" delay="400" />
- <frame index="0" delay="3000"/>
- <!-- blinking -->
- <frame index="19" delay="500"/>
- <frame index="0" delay="3000"/>
- <!-- checking pocket -->
- <frame index="12" delay="1000"/>
- <sequence start="14" end="16" delay="400" />
- <frame index="0" delay="3000"/>
- </animation>
- </action>
-</sprite>
\ No newline at end of file +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npc-creepysurgeon.png" width="50" height="70" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Scissor demonstration --> + <sequence start="1" end="9" delay="200" /> + <frame index="10" delay="500"/> + <frame index="11" delay="500"/> + <frame index="10" delay="500"/> + <frame index="11" delay="500"/> + <frame index="10" delay="500"/> + <frame index="11" delay="500"/> + <frame index="10" delay="500"/> + <frame index="12" delay="300"/> + <frame index="13" delay="1000"/> + <sequence start="14" end="16" delay="400" /> + <frame index="0" delay="3000"/> + <!-- blinking --> + <frame index="19" delay="500"/> + <frame index="0" delay="3000"/> + <!-- checking pocket --> + <frame index="12" delay="1000"/> + <sequence start="14" end="16" delay="400" /> + <frame index="0" delay="3000"/> + </animation> + </action> +</sprite> |