diff options
author | Vincent Petithory <vincent.petithory@gmail.com> | 2012-09-24 15:08:11 +0200 |
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committer | Vincent Petithory <vincent.petithory@gmail.com> | 2012-12-17 18:41:46 +0100 |
commit | 725c5cc50a6f2414e9d4faf29c27575921c6e9da (patch) | |
tree | a6ba63f49b318c1b1de2529d5aa42df61129029f | |
parent | 4751e25a4fc9cd52ff16828005c7fc003c30eeca (diff) | |
download | clientdata-725c5cc50a6f2414e9d4faf29c27575921c6e9da.tar.gz clientdata-725c5cc50a6f2414e9d4faf29c27575921c6e9da.tar.bz2 clientdata-725c5cc50a6f2414e9d4faf29c27575921c6e9da.tar.xz clientdata-725c5cc50a6f2414e9d4faf29c27575921c6e9da.zip |
Add Illia items:
* Sealed Soul
* Lock Picks
* Lazurite Shard, Crystal, Heart
* Bull Helmet
* Lazurite Robe
* Heart of Isis
* Banshee Bow
-rw-r--r-- | graphics/items/equipment/charms/heart-of-isis.png | bin | 0 -> 910 bytes | |||
-rw-r--r-- | graphics/items/equipment/head/bull.png | bin | 0 -> 766 bytes | |||
-rw-r--r-- | graphics/items/equipment/weapon/bow-bansheebow.png | bin | 0 -> 786 bytes | |||
-rw-r--r-- | graphics/items/generic/lazurite-crystal.png | bin | 0 -> 590 bytes | |||
-rw-r--r-- | graphics/items/generic/lazurite-heart.png | bin | 0 -> 1028 bytes | |||
-rw-r--r-- | graphics/items/generic/lazurite-shard.png | bin | 0 -> 323 bytes | |||
-rw-r--r-- | graphics/items/generic/lockpicks.png | bin | 0 -> 1351 bytes | |||
-rw-r--r-- | graphics/items/generic/sealed-soul.png | bin | 0 -> 1058 bytes | |||
-rw-r--r-- | graphics/particles/arrow-banshee.particle.xml | 44 | ||||
-rw-r--r-- | graphics/particles/arrowh-banshee.png | bin | 0 -> 1122 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/head/bull.png | bin | 0 -> 2801 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/head/bull.xml | 124 | ||||
-rw-r--r-- | graphics/sprites/weapon-bansheebow.png | bin | 0 -> 4914 bytes | |||
-rw-r--r-- | graphics/sprites/weapon-bansheebow.xml | 23 | ||||
-rw-r--r-- | items.xml | 85 |
15 files changed, 275 insertions, 1 deletions
diff --git a/graphics/items/equipment/charms/heart-of-isis.png b/graphics/items/equipment/charms/heart-of-isis.png Binary files differnew file mode 100644 index 00000000..f80b12a1 --- /dev/null +++ b/graphics/items/equipment/charms/heart-of-isis.png diff --git a/graphics/items/equipment/head/bull.png b/graphics/items/equipment/head/bull.png Binary files differnew file mode 100644 index 00000000..b63a6cbd --- /dev/null +++ b/graphics/items/equipment/head/bull.png diff --git a/graphics/items/equipment/weapon/bow-bansheebow.png b/graphics/items/equipment/weapon/bow-bansheebow.png Binary files differnew file mode 100644 index 00000000..202a35fe --- /dev/null +++ b/graphics/items/equipment/weapon/bow-bansheebow.png diff --git a/graphics/items/generic/lazurite-crystal.png b/graphics/items/generic/lazurite-crystal.png Binary files differnew file mode 100644 index 00000000..559872f2 --- /dev/null +++ b/graphics/items/generic/lazurite-crystal.png diff --git a/graphics/items/generic/lazurite-heart.png b/graphics/items/generic/lazurite-heart.png Binary files differnew file mode 100644 index 00000000..51bd7751 --- /dev/null +++ b/graphics/items/generic/lazurite-heart.png diff --git a/graphics/items/generic/lazurite-shard.png b/graphics/items/generic/lazurite-shard.png Binary files differnew file mode 100644 index 00000000..9380a2a6 --- /dev/null +++ b/graphics/items/generic/lazurite-shard.png diff --git a/graphics/items/generic/lockpicks.png b/graphics/items/generic/lockpicks.png Binary files differnew file mode 100644 index 00000000..2bbd4a11 --- /dev/null +++ b/graphics/items/generic/lockpicks.png diff --git a/graphics/items/generic/sealed-soul.png b/graphics/items/generic/sealed-soul.png Binary files differnew file mode 100644 index 00000000..b3454b69 --- /dev/null +++ b/graphics/items/generic/sealed-soul.png diff --git a/graphics/particles/arrow-banshee.particle.xml b/graphics/particles/arrow-banshee.particle.xml new file mode 100644 index 00000000..0e26750b --- /dev/null +++ b/graphics/particles/arrow-banshee.particle.xml @@ -0,0 +1,44 @@ +<?xml version="1.0"?> +<effect> + <particle position-x="0" position-y="0" position-z="32" lifetime="128"> + <rotation imageset="graphics/particles/arrowh-banshee.png" width="16" height="16"> + <sequence start="0" end="7"/> + </rotation> + <emitter> + <property name="image" value="graphics/particles/star-small.png|W:#512C75,222222"/> + <property name="lifetime" value="90"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="90"/> + <property name="output" min="0" max="1"/> + <property name="power" min="0" max="2"/> + <property name="horizontal-angle" min="-15" max="-175"/> + <property name="momentum" value="0.95"/> + <property name="randomnes" value="200"/> + <property name="vertical-angle" min="0" max="90"/> + </emitter> + <emitter> + <property name="image" value="graphics/particles/star-small.png|W:#262B2F,333333"/> + <property name="lifetime" value="90"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="90"/> + <property name="output" min="0" max="1"/> + <property name="power" min="0" max="2"/> + <property name="horizontal-angle" min="-15" max="-175"/> + <property name="momentum" value="0.95"/> + <property name="randomnes" value="200"/> + <property name="vertical-angle" min="0" max="90"/> + </emitter> + <emitter> + <property name="image" value="graphics/particles/orb-small.png|W:#222222"/> + <property name="lifetime" value="90"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="90"/> + <property name="output" min="0" max="1"/> + <property name="power" min="0" max="2"/> + <property name="horizontal-angle" min="-15" max="-175"/> + <property name="momentum" value="0.95"/> + <property name="randomnes" value="200"/> + <property name="vertical-angle" min="0" max="90"/> + </emitter> + </particle> +</effect> diff --git a/graphics/particles/arrowh-banshee.png b/graphics/particles/arrowh-banshee.png Binary files differnew file mode 100644 index 00000000..05ecddda --- /dev/null +++ b/graphics/particles/arrowh-banshee.png diff --git a/graphics/sprites/equipment/head/bull.png b/graphics/sprites/equipment/head/bull.png Binary files differnew file mode 100644 index 00000000..6cd2b783 --- /dev/null +++ b/graphics/sprites/equipment/head/bull.png diff --git a/graphics/sprites/equipment/head/bull.xml b/graphics/sprites/equipment/head/bull.xml new file mode 100644 index 00000000..529fd173 --- /dev/null +++ b/graphics/sprites/equipment/head/bull.xml @@ -0,0 +1,124 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="equipment" src="graphics/sprites/equipment/head/bull.png" width="27" height="26"/> + + <action name="stand" imageset="equipment"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-37"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-1" offsetY="-39"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-37"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="-39"/> + </animation> + </action> + + <action name="walk" imageset="equipment"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-36" delay="75"/> + <frame index="0" offsetX="-1" offsetY="-37" delay="150"/> + <frame index="0" offsetX="-1" offsetY="-36" delay="75"/> + <frame index="0" offsetX="-1" offsetY="-37" delay="150"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-1" offsetY="-39" delay="75"/> + <frame index="1" offsetX="-1" offsetY="-38" delay="75"/> + <frame index="1" offsetX="-1" offsetY="-39" delay="150"/> + <frame index="1" offsetX="-1" offsetY="-38" delay="75"/> + <frame index="1" offsetX="-1" offsetY="-39" delay="75"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-37" delay="75"/> + <frame index="2" offsetX="-2" offsetY="-38" delay="150"/> + <frame index="2" offsetX="-2" offsetY="-37" delay="75"/> + <frame index="2" offsetX="-2" offsetY="-38" delay="150"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="-39" delay="75"/> + <frame index="3" offsetY="-38" delay="75"/> + <frame index="3" offsetY="-39" delay="150"/> + <frame index="3" offsetY="-38" delay="75"/> + <frame index="3" offsetY="-39" delay="75"/> + </animation> + </action> + + <action name="attack" imageset="equipment"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-35" delay="75"/> + <frame index="0" offsetX="-1" offsetY="-36" delay="75"/> + <frame index="0" offsetX="-1" offsetY="-33" delay="75"/> + <frame index="0" offsetX="-1" offsetY="-31" delay="75"/> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-40" delay="75"/> + <frame index="1" offsetX="3" offsetY="-41" delay="75"/> + <frame index="1" offsetX="-1" offsetY="-39" delay="75"/> + <frame index="1" offsetX="-2" offsetY="-37" delay="75"/> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-37" delay="225"/> + <frame index="2" offsetX="-3" offsetY="-36" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-40" delay="75"/> + <frame index="3" offsetX="-3" offsetY="-41" delay="75"/> + <frame index="3" offsetY="-39" delay="75"/> + <frame index="3" offsetX="1" offsetY="-37" delay="75"/> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="equipment"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-35" delay="225"/> + <frame index="0" offsetX="-1" offsetY="-34" delay="75"/> + <frame index="0" offsetX="-1" offsetY="-35" delay="75"/> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="2" offsetY="-39" delay="225"/> + <frame index="1" offsetX="4" offsetY="-40" delay="150"/> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-37" delay="225"/> + <frame index="2" offsetX="-3" offsetY="-36" delay="75"/> + <frame index="2" offsetX="-3" offsetY="-37" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-39" delay="225"/> + <frame index="3" offsetX="-5" offsetY="-40" delay="150"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="equipment"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-24" /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-30"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-29"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-30"/> + </animation> + </action> + + <action name="dead" imageset="equipment"> + <animation direction="default"> + <frame index="4" offsetX="38" offsetY="-6"/> + </animation> + </action> + +</sprite>
\ No newline at end of file diff --git a/graphics/sprites/weapon-bansheebow.png b/graphics/sprites/weapon-bansheebow.png Binary files differnew file mode 100644 index 00000000..acf06cf1 --- /dev/null +++ b/graphics/sprites/weapon-bansheebow.png diff --git a/graphics/sprites/weapon-bansheebow.xml b/graphics/sprites/weapon-bansheebow.xml new file mode 100644 index 00000000..23221c9f --- /dev/null +++ b/graphics/sprites/weapon-bansheebow.xml @@ -0,0 +1,23 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="bow" src="graphics/sprites/weapon-bansheebow.png" width="64" height="64"/> + <action name="default" imageset="bow"/> + <action name="attack_bow" imageset="bow"> + <animation direction="down"> + <sequence start="0" end="4" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="5" end="9" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="10" end="14" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="15" end="19" delay="75"/> + <end/> + </animation> + </action> +</sprite> @@ -3325,6 +3325,36 @@ <sprite gender="male">equipment/chest/fine-dress-male.xml|#a5a5a5,fefefe,ffffff,ffffff</sprite> <sprite gender="female">equipment/chest/fine-dress-female.xml|#a5a5a5,fefefe,ffffff,ffffff</sprite> </item> + <item id="871" + image="generic/sealed-soul.png" + name="Sealed Soul" + description="A soul, sealed in a mystic vial." + type="generic" + weight="75"/> + <item id="872" + image="generic/lockpicks.png" + name="Lock Picks" + description="Probably you will find these useful when in jail." + type="generic" + weight="150"/> + <item id="873" + image="generic/lazurite-shard.png" + name="Lazurite Shard" + description="A small shard of Lazurite, with little magic catalysis properties." + type="generic" + weight="2"/> + <item id="874" + image="generic/lazurite-crystal.png" + name="Lazurite Crystal" + description="A crystal of Lazurite, with magic catalysis properties." + type="generic" + weight="5"/> + <item id="875" + image="generic/lazurite-heart.png" + name="Heart of Lazurite" + description="A large crystal of Lazurite, with powerful magic catalysis properties." + type="generic" + weight="15"/> <item id="876" image="equipment/feet/warlordboots.png" name="Warlord Boots" @@ -3336,7 +3366,60 @@ <sprite gender="male">equipment/feet/warlordboots-male.xml</sprite> <sprite gender="female">equipment/feet/warlordboots-female.xml</sprite> </item> - + <item id="877" + image="equipment/head/bull.png" + name="Bull Helmet" + description="A black steel helmet worn by the most ferocious warriors." + effect="M. Attack -52 / Double Damage +20% / Critical Damage +15 / Attack Speed +10% / VIT Defense -39% / Accuracy -15 / Requires Level 90, Strength 70+, Vitality 50+ and Luck 50+ / Melee only" + type="equip-head" + weight="1300" + str="10" + defense="19"> + <sprite>equipment/head/bull.xml</sprite> + <replace sprite="hair"> + <item from="-5"/> + <item from="-6"/> + <item from="-9"/> + </replace> + <replace direction="upall" sprite="hair"> + <item from="-5" to="-5"/> + </replace> + </item> + <item id="878" + image="equipment/weapon/bow-bansheebow.png" + name="Banshee Bow" + description="A bow that has been enchanted by the dark powers of a witch." + effect="Damage +90 / Range 6 / Attack Speed +20% / Critical Damage +60 / -150 HP / Defense -40% / VIT Defense -35% / Vanishes HP by 4% of damages dealt / Requires Level 90 and Dexterity 80+" + type="equip-2hand" + weapon-type="bow" + attack-action="attack_bow" + weight="900" + missile-particle="graphics/particles/arrow-banshee.particle.xml"> + <sprite>weapon-bansheebow.xml</sprite> + </item> + <item id="879" + image="equipment/charms/heart-of-isis.png" + name="Heart of Isis" + description="Life emanates through the natural warmth of this jewel." + effect="MaxHP +15% / HP Recovery Rate +65% / Requires Level 85" + type="equip-charm" + weight="40"/> + <item id="880" + image="equipment/chest/sorcerer-robe.png|W:#2470BF,C9EAFF,D9D244;R:#cc7722" + name="Lazurite Robe" + description="A robe overflowing of magical aura." + effect="M. Attack +60 / Move Speed -15% / VIT Defense -40% / M. Defense +60 / Requires Level 90, Intelligence 70+ and Vitality 40+" + type="equip-torso" + defense="7" + vit="-1" + int="7" + luck="-1" + dex="-1" + str="-1" + weight="30"> + <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#2470BF,C9EAFF,D9D244;#cc7722</sprite> + <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#2470BF,C9EAFF,D9D244;#cc7722</sprite> + </item> <!-- HERE ARE SOME UNUSED ITEM IDS --> |