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<property name="name" value="Tulimshar arena"/>
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<image source="../graphics/tiles/arena.png" width="512" height="512"/>
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<object name="ToInn" type="WARP" x="2304" y="896" width="32" height="32">
<properties>
<property name="DEST_MAP" value="001-2"/>
<property name="DEST_X" value="736"/>
<property name="DEST_Y" value="768"/>
</properties>
</object>
<object name="Phaet the Royal Guard" type="NPC" x="2480" y="1200">
<properties>
<property name="NPC_ID" value="125"/>
<property name="SCRIPT">
function npc_handler(npc, ch)
do_message(npc, ch, "Do you want to go back?")
local v = do_choice(npc, ch, "Yes", "No")
if v == 1 then
tmw.chr_warp(ch, 8, 25 * 32 + 16, 23 * 32 + 16)
elseif v == 2 then
do_message(npc, ch, "Have fun.")
end
end
</property>
</properties>
</object>
<object name="Aradin the Royal Guard" type="NPC" x="2224" y="1200">
<properties>
<property name="NPC_ID" value="126"/>
<property name="SCRIPT">
function npc_handler(npc, ch)
do_message(npc, ch, "Don't touch me!\nYou won't find it very funny.")
end
</property>
</properties>
</object>
<object name="Maggot" type="spawn" x="0" y="0">
<properties>
<property name="eA_death" value="0"/>
<property name="eA_spawn" value="0"/>
<property name="max_beings" value="10"/>
<property name="monster_id" value="0"/>
</properties>
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