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path: root/graphics/particles/evilobelisk.particle.xml
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<?xml version="1.0"?>
<!--
Red particles which fly up to the sky. About one tile wide, three tiles
high and supposed to give an object which is about half as large as a player
character some magical aura.
-->
<effect>
  <particle position-x="0" position-y="0" position-z="0">
    <emitter>
      <property name="position-z" value="16"/>
      <property name="vertical-angle" min="0" max="90"/>
      <property name="horizontal-angle" min="0" max="360"/>
      <property name="power" min="20" max="24"/>
      <property name="lifetime" value="1"/>
      <property name="output" value="1"/>
      <emitter>
        <property name="gravity" value="-0.2"/>
        <property name="momentum" value="0.9"/>
        <property name="image" value="graphics/particles/gloworb-medium.png|W:#f05050"/>
        <property name="lifetime" value="100"/>
        <property name="fade-in" value="10"/>
        <property name="fade-out" value="90"/>
        <property name="output" min="0" max="1"/>
        <property name="randomnes" value="200"/>
      </emitter>
      <emitter>
        <property name="gravity" value="-0.2"/>
        <property name="momentum" value="0.9"/>
        <property name="image" value="graphics/particles/orb-small.png|W:#f05050"/>
        <property name="lifetime" value="100"/>
        <property name="fade-in" value="10"/>
        <property name="fade-out" value="90"/>
        <property name="output" min="0" max="1"/>
        <property name="randomnes" value="200"/>
      </emitter>
    </emitter>
  </particle>
</effect>