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// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Controls global instances and reset them when they break
- script #GlobalInstanceCore NPC_HIDDEN,{
OnInit:
.CANDOR_INSTID=-1;
end;
OnInterIfInit:
OnInstRestart:
/* Nard's Ship */
// Candor Instance (we do all tests for debugmes here)
.CANDOR_INSTID = instance_create("002-1@CandorInst", 0, IOT_NONE);
if (.CANDOR_INSTID < 0) {
debugmes "Error: No instance ID";
} else {
//debugmes("created new instance id: %s", str(.CANDOR_INSTID));
.CANDOR1$=instance_attachmap("002-1", .CANDOR_INSTID, 0, "002-1@Candor");
if (.CANDOR1$ == "") debugmes "Error: Map 002-1 CANDY failed";
.CANDOR3$=instance_attachmap("002-3", .CANDOR_INSTID, 0, "002-3@Candor");
if (.CANDOR3$ == "") debugmes "Error: Map 002-3 CANDY failed";
.CANDOR4$=instance_attachmap("002-4", .CANDOR_INSTID, 0, "002-4@Candor");
if (.CANDOR4$ == "") debugmes "Error: Map 002-4 CANDY failed";
debugmes "Nard's Ship in Candor instance is set.";
instance_set_timeout(1000000, 1000000, .CANDOR_INSTID);
instance_init(.CANDOR_INSTID);
}
// Tulim Instance
.TULIM_INSTID = instance_create("002-1@TulimInst", 0, IOT_NONE);
instance_attachmap("002-1", .TULIM_INSTID, 0, "002-1@Tulim");
instance_attachmap("002-3", .TULIM_INSTID, 0, "002-3@Tulim");
instance_attachmap("002-4", .TULIM_INSTID, 0, "002-4@Tulim");
instance_set_timeout(1000000, 1000000, .TULIM_INSTID);
instance_init(.TULIM_INSTID);
/* La Marine's Ship */
// Tulim Instance
.TULIM_INSTID = instance_create("016-1@TulimInst", 0, IOT_NONE);
instance_attachmap("016-1", .TULIM_INSTID, 0, "016-1@Tulim");
instance_set_timeout(1000000, 1000000, .TULIM_INSTID);
instance_init(.TULIM_INSTID);
// Hurns Instance
.HURNS_INSTID = instance_create("016-1@HurnsInst", 0, IOT_NONE);
instance_attachmap("016-1", .HURNS_INSTID, 0, "016-1@Hurns");
instance_set_timeout(1000000, 1000000, .HURNS_INSTID);
instance_init(.HURNS_INSTID);
// Nivalis Instance
.NIVAL_INSTID = instance_create("016-1@NivalInst", 0, IOT_NONE);
instance_attachmap("016-1", .NIVAL_INSTID, 0, "016-1@Nival");
instance_set_timeout(1000000, 1000000, .NIVAL_INSTID);
instance_init(.NIVAL_INSTID);
/* Heroes Hold Main Dungeon */
$@HHMD_INSTID1 = instance_create("018-2-2@HHMD1", 0, IOT_NONE);
instance_attachmap("018-2-2", $@HHMD_INSTID1, 0, "018-2-1@No");
instance_set_timeout(1000000, 1000000, $@HHMD_INSTID1);
instance_init($@HHMD_INSTID1);
$@HHMD_INSTID2 = instance_create("018-2-2@HHMD2", 0, IOT_NONE);
instance_attachmap("018-2-2", $@HHMD_INSTID2, 0, "018-2-1@In");
instance_set_timeout(1000000, 1000000, $@HHMD_INSTID2);
instance_init($@HHMD_INSTID2);
$@HHMD_INSTID4 = instance_create("018-2-2@HHMD4", 0, IOT_NONE);
instance_attachmap("018-2-2", $@HHMD_INSTID4, 0, "018-2-1@Ad");
instance_set_timeout(1000000, 1000000, $@HHMD_INSTID4);
instance_init($@HHMD_INSTID4);
$@HHMD_INSTID8 = instance_create("018-2-2@HHMD8", 0, IOT_NONE);
instance_attachmap("018-2-2", $@HHMD_INSTID8, 0, "018-2-1@Ex");
instance_set_timeout(1000000, 1000000, $@HHMD_INSTID8);
instance_init($@HHMD_INSTID8);
end;
OnMinute18:
OnMinute47:
if (!isinstance(.HURNS_INSTID) || !isinstance(.NIVAL_INSTID) || !isinstance($@HHMD_INSTID1))
donpcevent("#GlobalInstanceCore::OnInstRestart");
end;
}
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