1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
|
// TMW2 Script
// Author:
// Jesusalva
function script UserCtrlPanel {
do
{
@unsaved=false;
clear;
setnpcdialogtitle l("User Control Panel");
mes l("This menu gives you some options which affect your account.");
mes l("In some cases, your pincode will be required.");
mes "";
mes l("What do you want to access?");
next;
if (@unsaved) {
mesc l("Careful: You have unsaved changes!"), 1;
mes "";
}
select
l("Rules"),
l("Game News"),
l("Account Information"),
rif(getcharid(2) > 0, l("Guild Information")),
l("Change Language"),
rif(getskilllv(TMW2_CRAFT), l("Change Crafting Options")),
l("Game Settings"),
l("Save & Exit");
switch (@menu)
{
case 1: GameRules; break;
case 2: GameNews; break;
case 3:
if (!validatepin())
break;
if (!@lgc) {
query_sql("SELECT email,logincount,last_ip FROM `login` WHERE account_id="+getcharid(3)+" LIMIT 2", .@email$, .@lgc, .@ip$);
@email$=.@email$;
@lgc=.@lgc;
@ip$=.@ip$;
} else {
.@email$=@email$;
.@lgc=@lgc;
.@ip$=@ip$;
}
mes l("Char Name: @@", strcharinfo(0));
mes l("Party Name: @@", strcharinfo(1));
mes l("Guild Name: @@", strcharinfo(2));
mes l("Clan Name: @@", strcharinfo(4));
mes "";
mes l("Email: @@", .@email$[0]);
if (Sex)
mes l("Male");
else
mes l("Female");
mes l("Last IP: @@", .@ip$[0]);
mes l("Total Logins: @@", .@lgc[0]);
mes l("Registed %s ago", FuzzyTime(#REG_DATE));
next;
if (@query)
break;
@query=1;
query_sql("SELECT name,last_login,last_map,partner_id FROM `char` WHERE account_id="+getcharid(3)+" LIMIT 9", .@name$, .@lastlogin$, .@map$, .@married);
for (.@i = 1; .@i <= getarraysize(.@name$); .@i++) {
mesn .@name$[.@i-1];
mes l("Last Seen: @@", FuzzyTime(.@lastlogin$[.@i-1]));
mes l("Last map: @@", .@map$[.@i-1]);
if (.@married[.@i-1])
mes l("Married with @@", gf_charname(.@married[.@i-1]));
mes "";
}
next;
break;
case 4:
.@gid=getcharid(2);
mesc (".:: "+getguildname(.@gid)+" ::."), 1;
mesc l("Guild Master: @@", getguildmaster(.@gid)), 3;
if (getguildnxp(.@gid) > 0)
mesc l("Guild Lv @@, @@/@@ EXP to level up", getguildlvl(.@gid), format_number(getguildexp(.@gid)), format_number(getguildnxp(.@gid)));
else
mesc l("Guild Lv @@, @@/@@ EXP to level up", format_number(getguildlvl(.@gid)), getguildexp(.@gid), "???");
mes "";
mesc l("Average player level: @@", getguildavg(.@gid));
mesc l("Your position on the guild: @@", getguildrole(.@gid, getcharid(3), true));
next;
break;
case 5: asklanguage(LANG_IN_SHIP); break;
case 6:
// Draw the GUI and any info on it
csysGUI_Report();
mesc l("NOTE: The effective bonus level applied is the average level of enabled options!");
//mesc l("Mobpt: @@", Mobpt);
do {
.@opt$="Do nothing";
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_BASE);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_ATK);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_DEF);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_ACC);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_EVD);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_REGEN);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_SPEED);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_DOUBLE);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_MAXPC);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_SCRESIST);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_SCINFLICT);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_MANAUSE);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_BOSSATK);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_FINAL);
select (.@opt$);
mes "";
switch (@menu) {
case 2: csysGUI_ChangeOpt(CRGROUP_BASE); break;
case 3: csysGUI_ChangeOpt(CRGROUP_ATK); break;
case 4: csysGUI_ChangeOpt(CRGROUP_DEF); break;
case 5: csysGUI_ChangeOpt(CRGROUP_ACC); break;
case 6: csysGUI_ChangeOpt(CRGROUP_EVD); break;
case 7: csysGUI_ChangeOpt(CRGROUP_REGEN); break;
case 8: csysGUI_ChangeOpt(CRGROUP_SPEED); break;
case 9: csysGUI_ChangeOpt(CRGROUP_DOUBLE); break;
case 10: csysGUI_ChangeOpt(CRGROUP_MAXPC); break;
case 11: csysGUI_ChangeOpt(CRGROUP_SCRESIST); break;
case 12: csysGUI_ChangeOpt(CRGROUP_SCINFLICT); break;
case 13: csysGUI_ChangeOpt(CRGROUP_MANAUSE); break;
case 14: csysGUI_ChangeOpt(CRGROUP_BOSSATK); break;
case 15: csysGUI_ChangeOpt(CRGROUP_FINAL); break;
}
} while (@menu > 1);
break;
case 7:
do
{
mesc ".:: " + l("GAME SETTINGS") + " ::.", 3;
// GSET_SOULMENHIR_MANUAL
// Enables/Disable manual position saving on Soul Menhir
if (GSET_SOULMENHIR_MANUAL)
mes l("Soul Menhir automatic saving: ") + col(l("Disabled"), 1);
else
mes l("Soul Menhir automatic saving: ") + col(l("Enabled"), 2);
// GSET_DAILYREWARD_SILENT
// Enables/Disable silent dialog for daily rewards
// (otherwise a image will be shown)
if (GSET_DAILYREWARD_SILENT)
mes l("Display daily reward screen: ") + col(l("Disabled"), 1);
else
mes l("Display daily reward screen: ") + col(l("Enabled"), 2);
// GSET_LONGMENU_DENSITY
// How many nexts should be queued in a density list
// (use higher values if you have few recipes or can scroll)
if (!GSET_LONGMENU_DENSITY)
mes l("Long Text Wall Density: ") + col(l("Normal"), 1);
else
mes l("Long Text Wall Density: ") + col(l("Compact")+": "+GSET_LONGMENU_DENSITY, 2);
// GSET_ALCOHOL_NOOVERDRINK
// Should players be allowed to drink themselves to death?
if (GSET_ALCOHOL_NOOVERDRINK)
mes l("Lethal overdrinking: ") + col(l("Not allowed"), 1);
else
mes l("Lethal overdrinking: ") + col(l("Allowed"), 2);
// TUTORIAL
// Should we show players tutorial info?
if (!TUTORIAL)
mes l("Tutorial Protips: ") + col(l("Disabled"), 1);
else
mes l("Tutorial Protips: ") + col(l("Enabled"), 2);
if ($EVENT$ == "Valentine") {
// GSET_VALENTINE_EATONE
// Eat all Chocolate Boxes from Valentine Day event
if (!GSET_VALENTINE_EATALL)
mes l("[Valentine] Eat all chocolate: ") + col(l("Not allowed"), 2);
else
mes l("[Valentine] Eat all chocolate: ") + col(l("Allowed"), 1);
}
if (strcharinfo(2) == "Monster King") {
// GSET_AUTORECEIVE_COINS
// Enables/Disable autoreceive strange coins
if (!GSET_AUTORECEIVE_COINS)
mes l("Autoreceive Strange Coins: ") + col(l("Disabled"), 1);
else
mes l("Autoreceive Strange Coins: ") + col(l("Enabled"), 2);
}
if (@unsaved) {
mes "";
mesc l("Careful: You have unsaved changes!"), 1;
}
mes "";
select
l("Return to User Control Panel"),
l("Toggle Soul Menhir automatic saving"),
l("Toggle Daily Reward screen"),
l("Text Wall Density"),
l("Lethal alcohol overdrinking"),
l("Show Tutorial Protips"),
rif($EVENT$ == "Valentine", ("Valentine Eating")),
rif(strcharinfo(2) == "Monster King", ("Toggle Autoreceive Event Coins"));
mes "";
switch (@menu) {
case 1:
// Update savepoint if needed
if (@unsaved) {
if (!GSET_SOULMENHIR_MANUAL) savepoint "000-1", 22, 22;
else doevent "Emergency Exit::OnSetLX";
}
break;
case 2:
GSET_SOULMENHIR_MANUAL=!GSET_SOULMENHIR_MANUAL;
@unsaved=true;
break;
case 3:
GSET_DAILYREWARD_SILENT=!GSET_DAILYREWARD_SILENT; break;
case 4:
if (GSET_LONGMENU_DENSITY >= 5)
GSET_LONGMENU_DENSITY=0;
else
GSET_LONGMENU_DENSITY+=1;
break;
case 5:
GSET_ALCOHOL_NOOVERDRINK=!GSET_ALCOHOL_NOOVERDRINK; break;
case 6:
TUTORIAL=!TUTORIAL; break;
case 7:
GSET_VALENTINE_EATALL=!GSET_VALENTINE_EATALL; break;
case 8:
GSET_AUTORECEIVE_COINS=!GSET_AUTORECEIVE_COINS; break;
}
clear;
} while (@menu != 1);
break;
case 8: close; break;
}
} while (1);
}
- script @ucp 32767,{
end;
OnCall:
UserCtrlPanel;
closedialog;
end;
OnInit:
bindatcmd "ucp", "@ucp::OnCall", 0, 99, 0;
}
|