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// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Mercenary Trainer
020-1,39,89,0 script Mercenary Trainer NPC_REDY_MALE_SWORD,{
mesn;
mesq l("Hello, I am a sword to hire, a Mercenary Trainer and Chief.");
next;
mesn;
mesq l("Do you want to hire a mercenary? Or perhaps get a card so you can invoke them later? I can even make them stronger if you wish.");
next;
goto L_Main;
L_Main:
select
l("Hire a mercenary"),
l("Buy a mercenary card"),
l("Evolve mercenaries"),
l("Bye.");
mes "";
switch (@menu) {
// Hire Card
case 1:
menuint
l("[%d GP] [Lv 1~25] Hire for one hour", 2500), 1,
l("[%d GP] [Lv 26~40] Hire for one hour", 7500), 2,
l("[%d GP] [Lv 41~60] Hire for one hour", 15000), 3,
l("[%d GP] [Lv 61~79] Hire for one hour", 30000), 4,
l("[%d GP] [Lv 80~100] Hire for one hour", 50000), 5,
l("I've changed my mind"), 0;
switch (@menuret) {
case 1:
.@gp=max(2000, POL_AdjustPrice(2500));
if (Zeny < .@gp) {
mesc l("You cannot pay."), 1;
next;
} else {
.@mid=merc_randid(0, 0, 0, 0, 1000);
mercenary_create(.@mid, 3600000);
POL_PlayerMoney(.@gp);
}
break;
case 2:
.@gp=max(7000, POL_AdjustPrice(7500));
if (Zeny < .@gp) {
mesc l("You cannot pay."), 1;
next;
} else {
.@mid=merc_randid(0, 0, 0, 1000, 0);
mercenary_create(.@mid, 3600000);
POL_PlayerMoney(.@gp);
}
break;
case 3:
.@gp=max(14000, POL_AdjustPrice(15000));
if (Zeny < .@gp) {
mesc l("You cannot pay."), 1;
next;
} else {
mercenary_create merc_randid(0, 0, 1000, 0, 0), 3600000;
POL_PlayerMoney(.@gp);
}
break;
case 4:
.@gp=max(27000, POL_AdjustPrice(30000));
if (Zeny < .@gp) {
mesc l("You cannot pay."), 1;
next;
} else {
mercenary_create merc_randid(0, 1000, 0, 0, 0), 3600000;
POL_PlayerMoney(.@gp);
}
break;
case 5:
.@gp=max(45000, POL_AdjustPrice(50000));
if (Zeny < .@gp) {
mesc l("You cannot pay."), 1;
next;
} else {
mercenary_create merc_randid(1000, 0, 0, 0, 0), 3600000;
POL_PlayerMoney(.@gp);
}
break;
default:
break;
}
break;
// Buy Card
case 2:
npcshopattach(.name$);
openshop;
closedialog;
close;
break;
// Evolve Card
case 3:
mesn;
mesq l("Give me %s cards of the same type, and I'll give you one card of a higher rarity. There is no cost, but the card is random.", b(l("three")));
next;
mes "##B" + l("Drag and drop an item from your inventory.") + "##b";
.@card = requestitem();
if (.@card <= 1) break;
if (countitem(.@card) < 3) {
mesc l("You need at least %d cards of same kind.", 3), 1;
break;
}
.@st = merc_getstar(.@card);
if (.@st < 1 || .@st >= 5) {
mesc l("This cannot be evolved."), 1;
break;
}
delitem .@card, 3;
merc_boxset(
(.@st == 4 ? 1000 : 0),
(.@st == 3 ? 1000 : 0),
(.@st == 2 ? 1000 : 0),
(.@st == 1 ? 1000 : 0),
0);
mesn;
mesq l("Here you go! Wasn't this a sweet deal?");
break;
// Leave
default:
closeclientdialog;
goodbye;
close;
break;
}
goto L_Main;
OnInit:
tradertype(NST_MARKET);
sellitem MercBoxEE, 25000, 1;
sellitem MercBoxDD, 15000, 2;
sellitem MercBoxCC, 7500, 3;
sellitem MercBoxBB, 3750, 4;
sellitem MercBoxAA, 1250, 5;
.distance=5;
.sex=G_MALE;
end;
OnClock0001:
OnClock1201:
restoreshopitem MercBoxEE, 25000, 1;
restoreshopitem MercBoxDD, 15000, 2;
restoreshopitem MercBoxCC, 7500, 3;
restoreshopitem MercBoxBB, 3750, 4;
restoreshopitem MercBoxAA, 1250, 5;
end;
// Pay your taxes!
OnBuyItem:
debugmes("Purchase confirmed");
PurchaseTaxes("Nival");
end;
OnSellItem:
debugmes("Sale confirmed");
PurchaseTaxes("Nival");
end;
}
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