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// TMW2 Script
// Author:
// Jesusalva
// Personality Traits:
// Bitter-sweet, resentful, lovely, cute
// Description:
// Former Town's Mayor Daughter.
// Have a grudge against current mayor.
// Her father was banished from the town after the famine and the Monster Attack (Siege)
// TODO: Remember to use disablenpc() and enablenpc() to keep consistency with Hurns Liberation Day
// A new mayor was elected, which was her family political enemy. She misses her father,
// which she doesn't knows where he is because the banishment. Main storyline unlocks
// this side quest, but the main storyline keeps going forward regardless of that.
// NOTE: Here, 'main storyline' is character story, do not mistake with world main storyline.
012-7,52,58,0 script Airlia NPC_ELF_F,{
.@q1=getq(HurnscaldQuest_Farmers);
.@n = getq(General_Narrator);
if (strcharinfo(0) == $MOST_HEROIC$) npctalk3 l("Ah, if it isn't @@? You're the talk of the town!", $MOST_HEROIC$);
if (.@q1 == 4) goto L_Letter;
if (.@n >= 3 && .@n < 6) goto L_Mayor;
mesn;
mesq l("Oh, a visitor. Welcome to the city hall. Please, enjoy your stay.");
close;
// Hurnscald Farmers Quest
L_Letter:
mesn;
mesq l("You're the savior of Hurnscald crops. Half from the world would die from famine, weren't for you.");
next;
mesn;
mesq l("We're currently the biggest exporter of food. We may be a small town, but Tulimshar and Halinarzo can barely hold themselves.");
next;
mesn;
mesq l("Here, take this @@. This is the proof that you've helped Hurnscald greatly. This shall open new opportunities to you.", getitemlink(Scythe));
inventoryplace Scythe, 1;
setq HurnscaldQuest_Farmers, 5;
getitem Scythe, 1;
getexp 0, 100;
close;
// Main Storyline & Airlia Quest
L_Mayor:
.@q=getq2(General_Narrator);
// 3 - Quest Not Assigned
if (.@n == 3)
goto L_In1;
// 4 - Airlia doesn't wants to talk about </3
if (.@n == 4) {
if (.@q == 2) goto L_In3;
if (.@q == 1) goto L_In2;
}
// 5 - Access to Rakinorf was granted
if (.@n == 5)
goto L_In4;
mesc l("Script Error"), 1;
close;
L_In1:
mesn strcharinfo(0);
mesq l("Hello! Could I see the Mayor?");
next;
mesn;
mesq l("Ah... The mayor. The current mayor. Why do you even want to talk to him, anyway?");
next;
mesn;
mesq l("Anyway, he is not available at the moment. Try your luck again later.");
setq General_Narrator, 4, 1;
close;
L_In2:
mesn strcharinfo(0);
mesq l("Hello! Could I see the Mayor?");
next;
mesn;
mesq l("I already told you he is out! Why do you even want to talk to him?! Haven't I told you to... to... leave me alone!?");
setq2 General_Narrator, 2;
close;
L_In3:
mesn strcharinfo(0);
mesq l("Hello! Could I see the Mayor?");
next;
mesn;
mes "...";
next;
mes "... ...";
next;
mes "... ... ...";
next;
mesn;
mesq l("Fine.");
next;
mesn;
mesq l("The mayor, Rakinorf, is probably on the Inn upstairs, drinking himself to death.");
next;
mesn;
mesq l("Usually only sponsors are allowed up there, but I'll make an exception today. Go meet the mayor.");
setq General_Narrator, 5, 0;
close;
L_In4:
if (.@q == 5)
goto L_In5;
mesn;
mesq l("The mayor, Rakinorf, is probably on the Inn upstairs, drinking himself to death.");
next;
mesn;
mesq l("Usually only sponsors are allowed up there, but I'll make an exception today. Go meet the mayor.");
close;
L_In5:
mesn;
mesq l("Go away.");
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, Earmuffs);
setunitdata(.@npcId, UDT_HEADMIDDLE, RedknightArmor);
setunitdata(.@npcId, UDT_HEADBOTTOM, Boots);
setunitdata(.@npcId, UDT_WEAPON, CottonSkirt);
setunitdata(.@npcId, UDT_HAIRSTYLE, 20);
setunitdata(.@npcId, UDT_HAIRCOLOR, 5);
.sex = G_FEMALE;
.distance = 5;
end;
}
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