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// Evol scripts.
// Author:
// Reid
// Description:
// Light Armor shop keeper.
// Variables:
// ArtisQuests_Enora
// Values:
// 0 Default.
// 1 BlackSmith quest delivered.
// 2 Chelios Quest given.
// 3 Chelios Quest done.
// 4 BlackSmith gave the sword.
// 5 Light Armor Shop quest delivered.
// 6 Light Armor Shop gave the cloths.
003-2,32,34,0 script Estard NPC_PLAYER,{
function create_party {
.@party_price = 10000;
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Creating a party has some advantages, it's a pretty good choice!"),
l("I remember when I created my first party, we were amazed to share some experience with a small group of adventurer..."),
l("Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well."),
lg("The cost to create a party is @@ GP, are you interested?",
"The cost to create a party is @@ GP, are you interested?", .@party_price);
if (askyesno() == 1)
{
if (Zeny < .@party_price)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You don't have enough money, bring me @@ GP.", .@party_price);
}
else
{
Zeny = Zeny - .@party_price;
setq General_Janus, 2;
skill NV_BASIC, 7, 0;
speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Awesome, come back if you ever want to create a larger group!");
}
}
}
function explain_service {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Welcome to the Town Hall. I am @@, officer in charge of public associations.", .name$),
l("We offer party and guild certifications.");
return;
}
speech S_LAST_NEXT,
lg("Welcome miss.", "Good day sir.");
do
{
// Beta users by-pass check.
if (getskilllv(NV_BASIC) > 6 && getq(General_Janus) == 1)
{
setq General_Janus, 2;
}
select
rif(getq(General_Janus) == 1, l("I would like to create a party.")),
l("What service do you offer?"),
menuaction(l("Quit"));
switch (@menu)
{
case 1:
create_party;
break;
case 2:
explain_service;
break;
}
} while (@menu != 3);
closedialog;
goodbye;
close;
OnInit:
.@npcId = getnpcid(0, .name$);
setunitdata(.@npcId, UDT_HEADTOP, 2936);
setunitdata(.@npcId, UDT_HEADMIDDLE, 1300);
setunitdata(.@npcId, UDT_HEADBOTTOM, 2204);
setunitdata(.@npcId, UDT_WEAPON, 1800);
setunitdata(.@npcId, UDT_HAIRSTYLE, 26);
setunitdata(.@npcId, UDT_HAIRCOLOR, 0);
npcsit;
.sex = G_MALE;
.distance = 4;
end;
}
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