1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
|
// TMW2 scripts.
// Author:
// Jesusalva
// Description:
// Controls events, part of Aurora Event System
//
// See also: functions/aurora.txt, functions/seasons.txt, command/event.txt,
// event.txt, functions/soulmenhir.txt and, of course, the event maps (if any).
//
// Script Variables:
// Q_AuroraEvent
// Quest Variable: FYEVENT_CYCLE, Score, ClaimedControl
//
// TODO: Use duplicate() command to make it available in other towns as well
// Easter
003-1,47,53,0 script Aurora NPC_FEMALE,{
function handleEaster;
function handleValentine;
function handleStPatrick;
// Aurora Event functions
function auroraRankings;
function auroraCurrentRankings;
function auroraClaimRewards;
function auroraListRewards;
// Handle annuals
//.@v_stday = getvariableofnpc(.valentine_stday, "#EventCore");
//.@v_stmon = getvariableofnpc(.valentine_stmon, "#EventCore");
.@v_endday = getvariableofnpc(.valentine_endday, "#EventCore");
.@v_endmon = getvariableofnpc(.valentine_endmon, "#EventCore");
//.@e_stday = getvariableofnpc(.easter_stday, "#EventCore");
//.@e_stmon = getvariableofnpc(.easter_stmon, "#EventCore");
.@e_endday = getvariableofnpc(.easter_endday, "#EventCore");
.@e_endmon = getvariableofnpc(.easter_endmon, "#EventCore");
.@dy=gettime(GETTIME_DAYOFMONTH);
.@mo=gettime(GETTIME_MONTH);
// Debug Overrides
if ($@DEBUG_OD)
.@dy=$@DEBUG_OD;
if ($@DEBUG_OM)
.@mo=$@DEBUG_OM;
// Annual rewards can only be claimed until the month ends
if ($EVENT$ == "Patrick")
handleStPatrick();
else if (.@mo == .@v_endmon && .@dy > .@v_endday)
handleValentine();
else if (.@mo == .@e_endmon && .@dy > .@e_endday)
handleEaster();
// Another event is going on, smoothly handle it
if ($EVENT$ != "")
goto L_Aurora;
else
mesc l("Currently, there is no event going on."), 1;
close;
// OnRestore causes OnInit to start again
OnRestore:
setnpcdisplay .name$, "Aurora", NPC_FEMALE;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, MiniSkirt);
setunitdata(.@npcId, UDT_HEADMIDDLE, RedStockings);
//setunitdata(.@npcId, UDT_HEADBOTTOM, BlueRoseHat);
setunitdata(.@npcId, UDT_WEAPON, UglyChristmasSweater); // (Blue) Bathrobe?
setunitdata(.@npcId, UDT_HAIRSTYLE, any(8, 8, 8, 20, 20, 11));
setunitdata(.@npcId, UDT_HAIRCOLOR, 7);
.sex = G_FEMALE;
.distance = 5;
end;
// Overloaded
OnValentine:
setnpcdisplay .name$, "Demure#ValentineFinal", NPC_FEMALE;
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, Cap);
setunitdata(.@npcId, UDT_HEADMIDDLE, RedStockings);
setunitdata(.@npcId, UDT_HEADBOTTOM, BunnyEars);
setunitdata(.@npcId, UDT_WEAPON, GMRobe);
setunitdata(.@npcId, UDT_HAIRSTYLE, 14);
setunitdata(.@npcId, UDT_HAIRCOLOR, 18);
end;
/////////////////////////////////////////////////////////////////////////////////
function handleEaster {
// Handle rewards before anything else
if (EASTER_YEAR != gettime(GETTIME_YEAR)) {
EASTER_YEAR=gettime(GETTIME_YEAR);
if (strcharinfo(0) == $@easter_name$[0]) {
makepet BhopFluffy;
mesn;
mesc l("For the first place in Easter, you gained a Bhopper Fluffy."), 3;
mesc l("Remember to give it a balanced diet of Aquadas to make it happy."), 3;
next;
} else {
.@pos=array_find($@easter_name$, strcharinfo(0));
// 0 (aka top 1) is not an appliable winner
if (.@pos > 0) {
// Reverse it so top 10 value is 2, and top 2 value is 10.
.@pos=11-.@pos;
getitem StrangeCoin, .@pos*10;
}
}
}
mesn;
mesq l("Easter is over! I am the last chance to get rid of eggs!!");
mesc l("Note: Golden and Silver Eggs are deleted after the next event end."), 1;
// Heartbeat
select
l("Trade Silver Eggs"),
l("Trade Golden Eggs"),
l("View LeaderBoard"),
l("Thanks Lilica.");
mes "";
switch (@menu) {
case 1:
openshop "#eastershop1";
closedialog;
break;
case 2:
openshop "#eastershop2";
closedialog;
break;
case 3:
mesn l("Easter @@", gettime(GETTIME_YEAR));
mes("1."+$@easter_name$[0]+" ("+$@easter_value[0]+")");
mes("2."+$@easter_name$[1]+" ("+$@easter_value[1]+")");
mes("3."+$@easter_name$[2]+" ("+$@easter_value[2]+")");
mes("4."+$@easter_name$[3]+" ("+$@easter_value[3]+")");
mes("5."+$@easter_name$[4]+" ("+$@easter_value[4]+")");
mes("6."+$@easter_name$[5]+" ("+$@easter_value[5]+")");
mes("7."+$@easter_name$[6]+" ("+$@easter_value[6]+")");
mes("8."+$@easter_name$[7]+" ("+$@easter_value[7]+")");
mes("9."+$@easter_name$[8]+" ("+$@easter_value[8]+")");
mes("10."+$@easter_name$[9]+" ("+$@easter_value[9]+")");
break;
}
return;
}
/////////////////////////////////////////////////////////////////////////////////
function handleValentine {
mesn;
mesq l("Valentine Day is over!");
next;
mes "##B"+l("Top 10 - Valentine Day")+"##b";
mes("1." +$@valentine_name$[0]+" ("+$@valentine_value[0]+")");
mes("2." +$@valentine_name$[1]+" ("+$@valentine_value[1]+")");
mes("3." +$@valentine_name$[2]+" ("+$@valentine_value[2]+")");
mes("4." +$@valentine_name$[3]+" ("+$@valentine_value[3]+")");
mes("5." +$@valentine_name$[4]+" ("+$@valentine_value[4]+")");
mes("6." +$@valentine_name$[5]+" ("+$@valentine_value[5]+")");
mes("7." +$@valentine_name$[6]+" ("+$@valentine_value[6]+")");
mes("8." +$@valentine_name$[7]+" ("+$@valentine_value[7]+")");
mes("9." +$@valentine_name$[8]+" ("+$@valentine_value[8]+")");
mes("10."+$@valentine_name$[9]+" ("+$@valentine_value[9]+")");
if (#VALENTINE_SENT+#VALENTINE_OPENED <= 0)
return;
next;
// Handle rewards
#VALENTINE_SENT=0;
#VALENTINE_OPENED=0;
#VALENTINE_RECEIVED=0;
if (strcharinfo(0) == .@name$[0]) {
makepet DoggyDog;
getitem PrismGift, 1;
} else if (strcharinfo(0) == .@name$[1] || strcharinfo(0) == .@name$[2]) {
getitem PrismGift, 1;
getitem GoldenGift, 1;
} else if (strcharinfo(0) == .@name$[3] || strcharinfo(0) == .@name$[4]) {
getitem GoldenGift, 1;
getitem SilverGift, 1;
} else if (strcharinfo(0) == .@name$[5] || strcharinfo(0) == .@name$[6]) {
getitem SilverGift, 1;
getitem BronzeGift, 1;
} else if (strcharinfo(0) == .@name$[7] || strcharinfo(0) == .@name$[8] || strcharinfo(0) == .@name$[9]) {
getitem BronzeGift, 1;
getitem StrangeCoin, 10;
} else {
getitem StrangeCoin, 5;
}
getexp #VALENTINE_SENT+#VALENTINE_RECEIVED, #VALENTINE_SENT;
Zeny=Zeny+#VALENTINE_OPENED;
if (strcharinfo(0) == .@name$[0])
mesc l("You gained a @@ for the #1 place on the event. Remember to feed it @@, or it may run away from you.", getitemlink(DoggyDog), getitemlink(AnimalBones));
return;
}
/////////////////////////////////////////////////////////////////////////////////
function handleStPatrick {
// Check if St. Patrick day is over D:
if ($EVENT$ != "Patrick")
goto OnRestore;
// Okay, it is still St. Patrick :3
mesn;
mesc l("It's St. Patrick Event!"), 3;
mes l("At 00:00, 06:00, 12:00, 15:00, 18:00 and 21:00 server time");
mes l("Several special clovers will show up at forests.");
next;
mes l("They have 10x more chance to drop a @@, so it is a great deal!", getitemlink(FourLeafClover));
mes l("Also, hidden in a forest which is not hot nor cold, is the Gold Pot Cauldron...");
mes l("You can get daily something from it, but unless you're green like me, you will have no luck...");
next;
return;
}
/////////////////////////////////////////////////////////////////////////////////
L_Aurora:
// Define script variables
.@WHAT$=l("event");
// TODO: Three arrays: Min points, Reward ID, Reward Amount
// A default, and the script may also override
// (But, hmm, functions. Nasty; Better have them declared in aurora.txt)
// FIXME: Server restart and data loss
// TODO: Handle the collecting things in an extra menu / function; The core
// should be in aurora.txt
// Fill them with specific details, if available
if ($EVENT$ == "Expo") {
.@WHAT$=l("world expo");
} else if ($EVENT$ == "Fishing") {
.@WHAT$=l("golden fish hunt");
} else if ($EVENT$ == "Kamelot") {
.@WHAT$=l("kamelot raid");
} else if ($EVENT$ == "Regnum") {
.@WHAT$=l("regnum's blessing");
}
mesn;
mesq l("Hello! I am Aurora, and I oversee the %s!", .@WHAT$);
next;
mesn;
mesq l("So, how can I help you today?");
do
{
next;
select
l("Event Details"),
l("Event Ranking Rewards"),
rif(FYEventUsesRanking(), l("Current Rankings")),
rif(FYEventUsesRanking(), l("List rewards")),
rif(FYEventUsesRanking(), l("Claim rewards")),
l("That's all, thanks!");
mes "";
switch (@menu) {
case 1:
EventHelp();
if (FYEventUsesRanking()) {
mesc l("You must claim all rewards and use any event item BEFORE it ends."), 1;
mesc l("Left-overs will be deleted shortly after."), 1;
mesc l("Any eventual ranking reward will be sent by the banker's mail."), 1;
} else {
mesn;
mesq l("Have fun!");
}
break;
case 2:
auroraRankings();
break;
case 3:
auroraCurrentRankings();
break;
case 4:
auroraListRewards();
break;
case 5:
auroraClaimRewards();
break;
default:
close;
}
// The code block is done
} while (true);
close;
/////////////////////////////////////////////////////////////////////////////////
function auroraRankings {
setnpcdialogtitle l("Aurora Events")+" - "+$EVENT$;
setskin "aurora_"+$EVENT$;
mes "There is no ranking information available for this event.";
select("Ok");
setskin "";
clear;
auroraCurrentRankings(); // More to silence a bug than whatelse
return;
}
function auroraCurrentRankings {
if (FYEventUsesRanking()) {
HallOfAurora();
} else {
mesn;
mesq l("Personally, I like unranked events more than ranked ones...");
}
return;
}
// TODO
function auroraClaimRewards {
return;
}
function auroraListRewards {
return;
}
// DO NOT REMOVE
}
|