Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2021-01-15 | Yay, a new town without quests! \o/r13_20210115 | Jesusaves | 1 | -2/+1 | |
Just what we needed, I'm sure | |||||
2021-01-15 | Fortress Town missing npcs | Jesusaves | 1 | -2/+10 | |
2021-01-14 | Officially allow access to Fortress Town | Jesusaves | 1 | -1/+2 | |
2021-01-14 | Make that only 100 if the gates still weren't breachen | Jesusaves | 1 | -1/+1 | |
2021-01-14 | If 200 monsters exist at Fortress Island, only 30' Heartbeat will apply | Jesusaves | 1 | -1/+2 | |
2021-01-14 | The Impregnable Fortress 0F | Jesusaves | 1 | -2/+32 | |
2021-01-14 | Remove old notes | Jesusaves | 1 | -6/+1 | |
2021-01-14 | Ensure the NPCs will exist when we try to enable/disable them | Jesusaves | 1 | -5/+2 | |
2021-01-14 | Other conditional NPCs | Jesusaves | 1 | -0/+8 | |
2021-01-14 | Fortress Town Siege - Initial version | Jesusaves | 1 | -12/+83 | |
2021-01-14 | Just... in case. | Jesusaves | 1 | -1/+4 | |
2021-01-14 | Nothing like testing to spot dirty bugs | Jesusaves | 1 | -25/+33 | |
2021-01-14 | Assign position for the statues | Jesusaves | 1 | -5/+5 | |
2021-01-14 | Broken statues are, erm, broken. | Jesusaves | 1 | -12/+13 | |
2021-01-14 | Prepare the Statues code - Statues still not placed, code untested and ↵ | Jesusaves | 1 | -4/+35 | |
governor missing | |||||
2021-01-14 | We did some nice progress... If the code work, that is! :laughing: | Jesusaves | 1 | -10/+3 | |
2021-01-14 | The Monster Army main forces. Increase EXP in Fortress Sigil in 25% (all mobs) | Jesusaves | 1 | -2/+90 | |
2021-01-14 | Assign global difficulty (declared on MKBOT) | Jesusaves | 1 | -0/+2 | |
2021-01-14 | Allied Forces | Jesusaves | 1 | -3/+18 | |
2021-01-14 | Player Blacklist | Jesusaves | 1 | -6/+18 | |
2021-01-14 | During Fortress Town Siege, no ones goes in nor out | Jesusaves | 1 | -2/+9 | |
2021-01-13 | Conditional connection between 025-1 and 025-2 | Jesusaves | 1 | -0/+20 | |
Blacklist check included, but no name is written on it... Yet. | |||||
2021-01-13 | Add some progress to Fortress Island. Kinda. Okay, that is a half lie. | Jesusaves | 1 | -3/+36 | |
2021-01-13 | Register all SuperMMO zones | Jesusaves | 1 | -1/+3 | |
2021-01-13 | SuperMMO Zone for Fortress Island (overrides MMO mode) | Jesusaves | 1 | -1/+1 | |
2021-01-13 | Main Quest 20 - Survive the trip until the guardhouse. | Jesusaves | 1 | -2/+3 | |
You will now be officially assigned the task of liberating Fortress Town. | |||||
2021-01-13 | Xovilam, Fortress Island Status Reset NPC. | Jesusaves | 1 | -1/+1 | |
Remove some unused clutter from Malivox and Wyara | |||||
2021-01-07 | It works, so shut up CI | Jesusaves | 1 | -1/+1 | |
2020-08-01 | People inside Fortress Island should get the auto-warp penalty | Jesusaves | 1 | -2/+4 | |
2020-07-31 | Modify Fortress Town gate logic | Jesusaves | 1 | -10/+13 | |
2020-05-31 | Mob ID 1400 - Fortress Gate | Jesusaves | 1 | -1/+5 | |
A stalwart with 200k HP Passive Guardian. It'll protect the Fortress Island. Destroying it is CRITICAL to conquer the town! (Death event will remove collision - aka. open the gate) (As we're using a workaround, though...) | |||||
2020-05-31 | [skip ci] Some TODO notes | Jesusaves | 1 | -1/+2 | |
This will be troublesome... | |||||
2020-05-31 | [WebIDE] [Fortress Town] Magic Statue. | Jesusaves | 1 | -1/+47 | |
Sketch the function which the Magic Statues will use. Make a TODO list. Note: The statues aren't around yet! | |||||
2020-05-31 | Structuring the Kingdom Wars | Jesusaves | 1 | -6/+58 | |
2020-05-31 | I need highlights | Jesusaves | 1 | -0/+44 | |
I don't care for TXT |