Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2019-03-02 | Remove debug markers | Jesusaves | 1 | -3/+0 | |
2019-03-02 | [skip ci] debug | Jesusaves | 1 | -0/+1 | |
2019-03-02 | [skip ci] Uhhhhhhhm, maybe setcells require a player attached? | Jesusaves | 1 | -2/+2 | |
2019-03-02 | I found the typo. Emergency Exit is ready to go. (Scope reduced to local) | Jesusaves | 1 | -3/+3 | |
Init debug markers left active. | |||||
2019-03-02 | [skip ci] More debug required | Jesusaves | 1 | -6/+10 | |
2019-03-02 | [skip ci] debug markers everywhere | Jesusaves | 1 | -1/+1 | |
2019-03-02 | [skip ci] debug 2 | Jesusaves | 1 | -0/+1 | |
2019-03-02 | Debug | Jesusaves | 1 | -0/+1 | |
2019-03-02 | Remove critical bug which cause players to be struck on Nard's ship | Jesusaves | 2 | -2/+0 | |
2019-03-01 | This is for Crazyfefe: Improve Emergency Exit intelligence.r08.3_190301 | Jesusaves | 1 | -1/+16 | |
Now when you are flushed out of the world, you'll end up in the closest town for you. Ships override location when you enter so it should be ok | |||||
2018-03-27 | Fix minor typo | Jesusaves | 1 | -1/+1 | |
2018-03-27 | Drasil Island is no more | Jesusaves | 2 | -3/+5 | |
2018-03-11 | Cleaning the house | Jesusaves | 2 | -40/+0 | |
2018-03-04 | Include a more effective emergency exit for 000-1 Drasil Island | jesusalva | 2 | -0/+18 | |
2018-03-04 | Try to prevent people from getting struck at 000-1 | jesusalva | 1 | -0/+1 | |
2018-02-18 | 004-2 + other files i hope that block nothing | Saulc | 2 | -4/+0 | |
2018-02-17 | This should fix our issues | jesusalva | 1 | -1/+1 | |
2018-02-17 | make maps | jesusalva | 3 | -0/+46 | |
2018-02-18 | delete evol maps | Saulc | 3 | -46/+0 | |
2018-01-24 | add map items adn npcs focus on candor | Saulc | 20 | -2081/+0 | |
2018-01-13 | Initial commit | Saulc | 22 | -0/+2127 | |