Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2019-09-17 | As GP bonus only goes up to 40%, double the bonus | Jesusaves | 1 | -1/+1 | |
2019-09-16 | Remove spurious zero | Jesusaves | 1 | -1/+1 | |
2019-09-14 | Move Hercules junk to the end of the file. | Jesusaves | 1 | -22/+24 | |
2019-09-14 | Hercules updates (authored by 4144) | Jesusaves | 8 | -104/+214 | |
2019-09-14 | Lower Crafty wings sell price in 20 Gp each. | Jesusaves | 1 | -2/+2 | |
This means Crafty (money farming for Lv 80+) will be the new GP farm group. Dragons are at 18k, and they'll take the 25k group. I reserve the right to add a new GP farming group in the region where the Moubootaur resides. | |||||
2019-09-14 | Crafty - use same drop rates as common bats. Keep the item sell price. | Jesusaves | 1 | -4/+4 | |
2019-09-14 | Tabulation fixes | Jesusaves | 2 | -48/+48 | |
2019-09-14 | Unload my whole nerf gun ammo | Jesusaves | 1 | -8/+0 | |
2019-09-13 | As wands are now nullifying def, calculate the HP reduction with 40% of SP ↵ | Jesusaves | 1 | -4/+4 | |
Bonus, instead of 50% (previous setting). We'll now see the hard way if DEF is useful or not. PS. This means mages using warrior equipment is a waste 10/10 times. Can be reconsidered later if @Saulc wishes? | |||||
2019-09-13 | Wands: Defense bonus nullified | Jesusaves | 1 | -0/+12 | |
2019-09-13 | Do you know only today I've realised Wands were 1 hand instead of 2 hands? | Jesusaves | 1 | -6/+6 | |
2019-09-13 | Misc bugfix: Homun Market GP cap set to 7500 until I'm sure level 100 players | Jesusaves | 1 | -1/+1 | |
can easily make 10kGP/hour :3 (Might need 10.1 release) | |||||
2019-09-13 | Black Mamba could, indeed, be a bit faster.......... | Jesusaves | 1 | -1/+1 | |
2019-09-13 | Nerf Giant Mutated Bat drops, and decrease respawn time. | Jesusaves | 1 | -6/+6 | |
Rebuild 018-6-3 collisions: What have Saulc done? >.> | |||||
2019-09-12 | Ops, an int overflow | Jesusaves | 1 | -4/+4 | |
PS. Sagratha needs fixing | |||||
2019-09-12 | Bash and such should also be effectless. Vóila @Saulc | Jesusaves | 1 | -0/+2 | |
2019-09-12 | And this should take off about 80% from magic damage | Jesusaves | 1 | -4/+2 | |
2019-09-12 | And nullify all weapon attacks | Jesusaves | 1 | -0/+6 | |
2019-09-12 | Nothing a few Zeroes can't do | Jesusaves | 1 | -2/+2 | |
2019-09-11 | Guns now drop Bullets too | Jesusaves | 2 | -0/+50 | |
2019-09-11 | Bows may now give back arrows | Jesusaves | 2 | -0/+15 | |
2019-09-11 | Arrow sacks | Jesusaves | 1 | -0/+36 | |
2019-09-11 | Give lots of INT to Death Cat so its healing is stronger. | Jesusaves | 1 | -1/+1 | |
Would be nice to set MATK... | |||||
2019-09-11 | I could have a “Holy Cat” which heals the master, no? | Jesusaves | 1 | -3/+3 | |
Would be a valuable summon for monsters and players alike | |||||
2019-09-10 | Before I forget thisr10.0_190910 | Jesusaves | 1 | -3/+3 | |
2019-09-10 | Barbara (with right for avatars and all else) | Jesusaves | 1 | -0/+2 | |
2019-09-09 | Update Grass Snake - more MDEF and 2x Poison Chance | Jesusaves | 2 | -1/+14 | |
2019-09-09 | Remove Artis and Esperia Teleporter Constants. | Jesusaves | 1 | -2/+2 | |
Add LoF teleporter constant. Prepare POL_LocToTP | |||||
2019-09-08 | wut | Jesusaves | 1 | -1/+1 | |
2019-09-07 | I'm not sure if Night Dragon managed to use Firewalk :3 | Jesusaves | 1 | -1/+1 | |
2019-09-07 | Boost a bit Night Dragon, it is not too much stronger than Fafi as it is ↵ | Jesusaves | 2 | -9/+9 | |
currently | |||||
2019-09-07 | Ops. | Jesusaves | 1 | -13/+13 | |
2019-09-07 | ...My bad. Sorry [Barrel] you aren't a totally OP shield | Jesusaves | 1 | -1/+0 | |
2019-09-07 | Shield Regeneration - Balancing | Jesusaves | 1 | -12/+13 | |
Critical Def in HP per 1.5 second (which is about a monster attack) | |||||
2019-09-07 | Replace shield from Natural Regen to Artificial Regen | Jesusaves | 1 | -12/+12 | |
2019-09-07 | Correct the check, make Black Mamba 10ms faster for whatever reason | Jesusaves | 1 | -1/+1 | |
2019-09-07 | Fix the new monsters elementals to darkness | Jesusaves | 1 | -3/+3 | |
2019-09-07 | lo and behold - Death Cat actually heals :> | Jesusaves | 1 | -0/+11 | |
2019-09-07 | Death Cats - give them a few annoying debuff skills, so watch out :3 | Jesusaves | 1 | -3/+34 | |
2019-09-07 | Death cats are annoying, not dangerous? Wait... What if they could buff? | Jesusaves | 1 | -1/+1 | |
2019-09-07 | Register skills for Night Dragon (but not for Nightmare Dragon) | Jesusaves | 1 | -0/+82 | |
2019-09-07 | Prepare: Death Cat | Jesusaves | 1 | -0/+49 | |
2019-09-07 | Register: Night Dragon (BOSS) and Nightmare Dragon (for Fortress Island) | Jesusaves | 1 | -0/+114 | |
2019-09-07 | Experimental placeholders | Jesusaves | 1 | -0/+2 | |
2019-09-07 | Sharpshooter: Cooldown +1s, MP Cost -20 | Jesusaves | 1 | -11/+11 | |
2019-09-07 | If someone already had fireball above level 5 - It'll be kept. | Jesusaves | 1 | -5/+5 | |
Compared to others, it'll lag you for 100ms less and cast 20ms faster. Mana Cost and ranges same as level 5 | |||||
2019-09-07 | Lower Fireball MP cost to +10/lvl instead of +15/lvl (average) | Jesusaves | 1 | -4/+4 | |
2019-09-07 | Tweak Fireball: Max Lv 10 → 5, range and splash area increases every 2 levels | Jesusaves | 1 | -17/+28 | |
Cast times now also get reduction on level up (specially lv 5). | |||||
2019-09-07 | Napalm Beat: Splash a lower area at level 1, increase at level 2 to current, | Jesusaves | 1 | -1/+12 | |
and at level 4 will splash a whole new tile :o | |||||
2019-09-07 | Napalm Beat remaster | Jesusaves | 1 | -14/+25 | |
Leveling it up won't raise DMG so much, but: Won't raise MP too much, great reduction on after cast delay, range change. |