Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2019-03-14 | Andrei Sakar (wait, we cannot fight against the big m+ boss) and Evil Scythe | Jesusaves | 1 | -0/+2 | |
Now have an ultra rare drop: Emperium. | |||||
2019-03-14 | Add collision to "CrocoTree" monster | Jesusaves | 1 | -1/+2 | |
2019-03-14 | Allow a small EXP bonus to monster level close to your (3 and 4 levels ↵ | Jesusaves | 1 | -0/+2 | |
difference). | |||||
2019-03-14 | Kick the right number in Orange Dye price, lowering it from 4959 GP to 495 GP. | Jesusaves | 1 | -1/+1 | |
Which is still expensive btw. | |||||
2019-03-13 | Reintroduce the Crocotree in Tulimshar, so players can complete Sailor Quest | Jesusaves | 1 | -1/+34 | |
2019-03-13 | Add crafting formulas for the new potions, now I need @Saulc opinion | Jesusaves | 1 | -1/+1 | |
2019-03-13 | Fix some minor problems on items | Jesusaves | 1 | -3/+3 | |
2019-03-13 | Include some new potions which can only be created with the new Alchemy System | Jesusaves | 1 | -12/+55 | |
- Status Reset Potion: Reset your status in the middle of a fight 'cause you're crazy. - Move Speed Potion: Raises walk speed from 150ms to 100ms for 5s - Precision Potion: Boosts your acc. (hit chance) for 20s. | |||||
2019-03-12 | Uhm... | Jesusaves | 1 | -3/+3 | |
2019-03-12 | The catch of the Terranite set, is that it provides MDef. | Jesusaves | 1 | -0/+1 | |
Probably should only provide 60%~70% of normal defense though >_> | |||||
2019-03-12 | Add St Patrick's Clover monster with 0.1% chance to drop FourLeafClover, ↵ | Saulc | 1 | -0/+41 | |
they shoudl spawn over all forests and fields maps. during St Patrick +/- 2 day, Event should start March 15 to 19 included. | |||||
2019-03-12 | Now Terranite have a very rare drop :b | Saulc | 1 | -0/+1 | |
2019-03-12 | Add terrranite mask | Saulc | 1 | -0/+17 | |
2019-03-11 | Boost Ryan rewards DRASTICALLY. | Jesusaves | 1 | -2/+2 | |
2019-03-11 | make some very rare hat a bit rarest | Saulc | 1 | -4/+4 | |
2019-03-11 | [skip ci] item name typo | Jesusaves | 1 | -1/+1 | |
2019-03-11 | Fix Saulc bug | Jesusaves | 1 | -1/+1 | |
2019-03-11 | Revert "Add Demonic Scythe weapon for Evil Scythe very rare drop, an heavy ↵ | Jesusaves | 1 | -48/+0 | |
and strong weapon." This reverts commit 39bbd6273a30bb5dd2bc291ad73e92cdee9ceee7 | |||||
2019-03-11 | fix 2 very rare drop price | Saulc | 1 | -1/+1 | |
2019-03-11 | Add Demonic Scythe weapon for Evil Scythe very rare drop, an heavy and ↵ | Saulc | 1 | -0/+48 | |
strong weapon. | |||||
2019-03-11 | Keep the black pearl rare as possible :b Evil Scythe should drop Demonic Scythe | Saulc | 1 | -2/+2 | |
2019-03-11 | After finding out that works, which is TOTALLY AMAZING, change the rules. | Jesusaves | 1 | -13/+30 | |
These values can be definitive. Real EXP gain will range from 125~70%. | |||||
2019-03-11 | Experimental feature: Grant extra EXP when killing mobs above your own level | Jesusaves | 1 | -0/+22 | |
But most importantly, REDUCE EXP from killing mobs weaker than you. EXPERIMENTAL. You may lose up to 40% experience by farming mobs lv 10 at lv 60. These values, of course, are for testing. We're a **rewarding** game, not a punishing one. | |||||
2019-03-11 | Blacksmith Axe new bonus (subject to testing) | Jesusaves | 1 | -0/+1 | |
2019-03-11 | Fix tabulation and add a /***/ separator between mobs on mob_skill_db | Jesusaves | 1 | -81/+113 | |
2019-03-11 | Add a blank line in mob_skill_db between monsters to make easier to read | Jesusaves | 1 | -0/+24 | |
2019-03-11 | [skip ci] Fix typo | Jesusaves | 1 | -1/+1 | |
2019-03-11 | Add status to Spectral Orb | Jesusaves | 1 | -2/+6 | |
2019-03-11 | Update Evil Scythe drops + allow Monster King to drop a Merc. Box | Jesusaves | 1 | -1/+6 | |
2019-03-09 | Treat some GM stuff | Jesusaves | 1 | -0/+1 | |
2019-03-09 | add item 888 forest piou feathers | Saulc | 1 | -0/+11 | |
2019-03-08 | Free Movement (COD) | Jesusaves | 1 | -1/+4 | |
2019-03-08 | MoubooHat cannot have the defense equivalent to a level 57 hat, unless it is ↵ | Jesusaves | 1 | -1/+1 | |
a level 57 hat Golden Law, Merits are more important than luck. Dot. It's on mission statement. | |||||
2019-03-08 | pinkie -200hp | Saulc | 1 | -1/+1 | |
2019-03-08 | mouboo hat +20 def +100g | Saulc | 1 | -2/+2 | |
2019-03-08 | Revert "pinkie -500 hp" | Jesusaves | 1 | -1/+1 | |
This reverts commit c3aa0e1a50432f5fee8472c7f91fc25301a9ca16 | |||||
2019-03-08 | pinkie -500 hp | Saulc | 1 | -1/+1 | |
2019-03-08 | forest mushroom -500 hp | Saulc | 1 | -1/+1 | |
2019-03-08 | ed scorpion give +5 exp | Saulc | 1 | -1/+1 | |
2019-03-07 | Rebalance the Monster King (not really but oh well) | Jesusaves | 2 | -5/+21 | |
2019-03-07 | Bottle Breaking Rate | Jesusaves | 1 | -3/+3 | |
Divine and Sewer Water - 0% Sea Water - 12.5% Tonori and Woodland Water - 14.3% | |||||
2019-03-07 | Regenerate maps now that 013-1 is fixed. Add the [Red Plush Wine] barrel. | Jesusaves | 1 | -1/+2 | |
2019-03-07 | Red Plush Wine causes confuse, which mess your movement pattern. | Jesusaves | 1 | -0/+1 | |
2019-03-07 | Tipiu - Golden Apple drop chance - 1% → 0.1% | Jesusaves | 1 | -1/+1 | |
2019-03-07 | Make the Fallen King 1 (Frostia King / King Of Trials / Expert Dungeon Boss) | Jesusaves | 1 | -13/+13 | |
summon mobs only every 90s instead of 60s (also the second summon moved on priority) | |||||
2019-03-07 | Fix Monster King Drops and skill usage priority | Jesusaves | 2 | -24/+27 | |
2019-03-07 | Make @sk-demure (aka. “Divine Rage”) available via @setskill | Jesusaves | 3 | -7/+18 | |
2019-03-06 | Fix bug on skill tree | Jesusaves | 1 | -0/+1 | |
2019-03-06 | 20% chances of using a mercenary card will get a boxset back for you %%o | Jesusaves | 1 | -0/+28 | |
2019-03-06 | There's now 20% chances of water bottles crashing after use (except Divine & ↵ | Jesusaves | 1 | -3/+6 | |
Sewer) |