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-rw-r--r--npc/003-3/malindou.txt1
-rw-r--r--npc/commands/kami.txt21
2 files changed, 0 insertions, 22 deletions
diff --git a/npc/003-3/malindou.txt b/npc/003-3/malindou.txt
index e14306b45..994e0719e 100644
--- a/npc/003-3/malindou.txt
+++ b/npc/003-3/malindou.txt
@@ -303,7 +303,6 @@ OnInit:
debugmes "* Main Storyline system updated";
debugmes "* Arkim updated";
debugmes "";
- $@GM_DEBUGMK20190426=1;
}
diff --git a/npc/commands/kami.txt b/npc/commands/kami.txt
index b4f23dd6b..c21fb9bad 100644
--- a/npc/commands/kami.txt
+++ b/npc/commands/kami.txt
@@ -50,24 +50,3 @@ function script kamibroadcast {
return;
}
-
-// Required for GM use in 2019-04-27
-- script @mkdbg 32767,{
- end;
-
-OnClock1415:
- if (!$@GM_DEBUGMK20190426)
- end;
- // Game Story Change: Idle MK -> Active MK
- kamibroadcast("I can't handle it anymore! NO MORE!", "Monster King");
- sleep(2500);
- kamibroadcast("Come, my minions! Lay siege to towns! LEAVE NO OPPOSITION TO ME!", "Monster King");
- sleep(2500);
- kamibroadcast("Burn, destroy, do whatever you need, until your last breath, my lieutenants and colonels!", "Monster King");
- sleep(2500);
- kamibroadcast("##4 .:: Game Story Instructions on #world ::.");
- channelmes("#world", "##1 **GAME STORY CHANGE** - The Monster King minions will now attack cities and lay waste to them.");
- channelmes("#world", "##1 Players must defeat the lieutenants and colonels in order to prevent sieges from continuing.");
- end;
-}
-