diff options
Diffstat (limited to 'npc/020-7-1')
-rw-r--r-- | npc/020-7-1/sage.txt | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/npc/020-7-1/sage.txt b/npc/020-7-1/sage.txt index 3a4f73ebe..315068b1d 100644 --- a/npc/020-7-1/sage.txt +++ b/npc/020-7-1/sage.txt @@ -49,10 +49,10 @@ .@qt2=getq2(NivalisQuest_BlueSagePagemaker); if (.@qt2 == BS_PMALL) { inventoryplace TitaniumIngot, 1; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("I've heard you helped my staff to recreate some books. For that, I am grateful."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("Please accept this @@ as a gratitude for your time.", getitemlink(TitaniumIngot)); getitem TitaniumIngot, 1; getexp 3535, 215; // The remaining 20% EXP to reach 100% =D @@ -120,34 +120,34 @@ function nReport { mesc l("You explain the Blue Sage about the sabotage incident details, from the Silk Cocoon to the masked visitor."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("Hm hm. Thanks for the report. Well, as you could have suspected... I knew that all along."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("Listen, it was not only me who had issues with this... Masked Man. Auldsbel also had a similar issues."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("In other words, whoever they are, they're after the sages. They are not targetting just simple magical users. This might be a problem."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("I must, however, thank you. I could not just come straight up and tell that to everyone, nor simply lock the house without no reason. I'm always fair."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("Your help was invaluable, my staff believed in the unbiased view of the Hurnscald Household. Alas, now Peetu is capable to work again."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("You wanted to know about the World Edge, right? The Ancient Families of the Soul Menhir, and if you're part of them..."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("I cannot answer you the later, but I can answer the former. And also explain what the title means."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("However, you'll need to keep cooperating with me. Trust me, this incident and what you look for it is closely related."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("I'll be writing a letter to the next town you're going to visit, and also assign work to my household. You should come back later."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("Here, take this. It's time to you learn to craft your own weapon. Talk to Nicholas in Hurnscald forge to make an awesome @@. Or use it on some other craft, it is your choice.", getitemlink(Backsword)); getexp 17500, 1000; setq1 NivalisQuest_BlueSage, 11; @@ -159,7 +159,7 @@ function nReport { function nLetters { .@q=getq(NivalisQuest_BlueSage); inventoryplace Coal, 20; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("So. For the info dump or text wall... I'll let you choose what you want to know, or to skip it entirely."); do { @@ -175,52 +175,52 @@ function nLetters { mes ""; switch (@menu) { case 1: - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("World's Edge is the place where the Monster King Fortress is."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("It is the place where it all began... And I'm not talking about the Mana War."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("It is the birthplace of humans, the first place to come to existence... The World Edge. The place where humanity began, and according to the legend... The place where it shall perish."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("Humans never built a settlement there. But the prophecy is there."); break; case 2: - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("World's Edge is an island situated northwest of here."); break; case 3: - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("Do you know what a Soul Menhir is?"); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("It more than just a piece of Zealite Ore... It is a part of the world's heart."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("The World's Heart is at World's Edge. The *real* Ancient Families are the ones who broke it in parts and brought it to each town."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("Thanks to this, we can now respawn after death. But that's when the prophecy was told. The prophecy... Of the death of all humans. It gives me shivers."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("What you refer as Ancient Families, are probably their descendants. There was nothing special about them, other than they promised to defend mankind of their own actions."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("When they left to World Edge, they probably were looking for Mana Fragments. In other words... Soul Menhirs. Parts of the World Heart."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("I don't know why they would repeat a past mistake. The Monster King is not human anymore. I also do not know what artifact they lost. We have more questions than certanity about this."); break; case 4: - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("They will all perish, along most of wildlife, according to the legend passed down."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("However, the legend said there was a way to prevent this disaster. A single way... Which the Ancient Families of Soul Menhir kept a secret passed down between generations."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("Knowing that would make you a descendant of them. But eh, that's asking too much. You had amnesia, right? That was on the letter."); break; } @@ -228,7 +228,7 @@ function nLetters { // Quest complete? Don't continue. If needed, give a hint to players. if (.@q != 11) { - mesn; + mesn l("Nikolai, the Blue Sage"); if (getq(HurnscaldQuest_Sagratha) == 1) mesq l("I'm worried with which Sage the masked man will aim next..."); else @@ -236,23 +236,23 @@ function nLetters { close; } - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("So, back to action! Finally. Your next destination is going to be Frostia Town."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("Remember the masked man said he was from Frostia? Or masked woman, we don't know. You should inform their Mayor at once."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("Also, I don't know what Sage will be their next target. I'm... A bit concerned with Sagratha. As she choose to live with wildlife and all, we sorta don't know a lot of what happens with her."); next; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("Sorry, I'm babbling. Deliver this letter to Frostia Mayor. He will know what to do and what you should do."); next; getitem Coal, 20; setq1 NivalisQuest_BlueSage, 12; setq General_Narrator, 11; - mesn; + mesn l("Nikolai, the Blue Sage"); mesq l("Also, take this. It's time to you learn to craft your own weapon. Talk to Nicholas in Hurnscald forge to make an awesome @@. Or use it on some other craft, it is your choice.", getitemlink(Backsword)); mesc l("Received @@ @@!", 20, getitemlink(Coal)); mesc l("Access to basement was granted!"); |