diff options
Diffstat (limited to 'npc/003-1/well.txt')
-rw-r--r-- | npc/003-1/well.txt | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/npc/003-1/well.txt b/npc/003-1/well.txt index e268cc1a4..c6168759d 100644 --- a/npc/003-1/well.txt +++ b/npc/003-1/well.txt @@ -5,21 +5,21 @@ 003-1,45,80,0 script Well#003-1 NPC_NO_SPRITE,{ if (countitem(Bucket) < 0) { - mes col("This well is too deep and you don't have a bucket.", 9); + mes col(l("This well is too deep and you don't have a bucket."), 9); } else { - mes col("Hey you have a bucket! Too bad there are, you know, HOLES on it, so you can see.", 9); - mes col("That's exactly why you can't use it to get water. Silly.", 9); + mes col(l("Hey you have a bucket! Too bad there are, you know, HOLES on it, so you can see."), 9); + mes col(l("That's exactly why you can't use it to get water. Silly."), 9); } if (!Zeny) close; next; - mes col("Throw a coin?", 9); + mes col(l("Throw a coin?"), 9); if (askyesno() != ASK_YES) close; mes ""; Zeny=Zeny-1; - mes col("You throw a coin on the well.", 9); + mes col(l("You throw a coin on the well."), 9); next; .@n=rand(0, 10000); @@ -31,37 +31,37 @@ mes l("##9Hey wait... Your coin turned on a @@!", getitemlink(CasinoCoins)); } else if (.@n <= 100) { Zeny=Zeny+2; - mes col("Hey wait... You found 2 GP!", 9); + mes col(l("Hey wait... You found 2 GP!"), 9); } else if (.@n <= 250) { percentheal 100, 100; - mes col("Hey wait... You're enveloped by a bright light and fully healed!", 9); + mes col(l("Hey wait... You're enveloped by a bright light and fully healed!"), 9); } else if (.@n <= 300) { getexp rand(1,BaseLevel), rand(1,BaseLevel); - mes col("Hey wait... You're enveloped by a bright light and gain experience!", 9); + mes col(l("Hey wait... You're enveloped by a bright light and gain experience!"), 9); } else if (.@n > 9900) { - mes col("Hey wait... A monster!! Run for your life!!", 9); + mes col(l("Hey wait... A monster!! Run for your life!!"), 9); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Croc", Croc, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else if (.@n > 9850) { - mes col("Hey wait... A monster!! Run for your life!!", 9); + mes col(l("Hey wait... A monster!! Run for your life!!"), 9); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Blub", Blub, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else if (.@n > 9800) { - mes col("Hey wait... A monster!! Run for your life!!", 9); + mes col(l("Hey wait... A monster!! Run for your life!!"), 9); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Red Scorpion", RedScorpion, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else if (.@n > 9700) { - mes col("Hey wait... A monster!! Run for your life!!", 9); + mes col(l("Hey wait... A monster!! Run for your life!!"), 9); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Bat", Bat, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else { - mes col("Nothing happens.", 9); + mes col(l("Nothing happens."), 9); next; - mes col("What did you expected, anyway?", 9); + mes col(l("What did you expected, anyway?"), 9); } close; |