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-rw-r--r--npc/000-0/sailors.txt14
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt
index a48d167b6..23f5179f5 100644
--- a/npc/000-0/sailors.txt
+++ b/npc/000-0/sailors.txt
@@ -18,13 +18,13 @@ OnTouch:
showavatar 3;
mesn "Narrator";
- mes col(l("You open your eyes. The salt water is not helping your vision."), 9);
+ mesc l("You open your eyes. The salt water is not helping your vision.");
next;
- mes col(l("A blur shape forms in your front. It seems to be a large ship."), 9);
+ mesc l("A blur shape forms in your front. It seems to be a large ship.");
next;
- mes col(l("Wait. A ship? Where are you, after all?"), 9);
+ mesc l("Wait. A ship? Where are you, after all?");
next;
- mes col(l("Your body aches. You can't remember what happened. But this is not important now. The ships sailors are shouting at you!"), 9);
+ mesc l("Your body aches. You can't remember what happened. But this is not important now. The ships sailors are shouting at you!");
next;
showavatar NPC_ORC_MAN;
@@ -68,10 +68,10 @@ OnTouch:
showavatar;
mesn "Narrator";
- mes col(l("The sailors take you aboard their ship."), 9);
- mes col(l("You faint from the pain, but at least now, you are in good hands."), 9);
+ mesc l("The sailors take you aboard their ship.");
+ mesc l("You faint from the pain, but at least now, you are in good hands.");
next;
- mes col(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."), 9);
+ mesc l("Click on the NPCs (Non-Player Characters) around you to continue the introduction.");
next;
warp "000-0-0", 26, 28;