diff options
-rw-r--r-- | npc/00000SAVE/smiths/009-1_silversmith.txt | 27 | ||||
-rw-r--r-- | npc/003-0/paladin.txt | 10 |
2 files changed, 19 insertions, 18 deletions
diff --git a/npc/00000SAVE/smiths/009-1_silversmith.txt b/npc/00000SAVE/smiths/009-1_silversmith.txt index 9be3acc8b..5f9e9e23b 100644 --- a/npc/00000SAVE/smiths/009-1_silversmith.txt +++ b/npc/00000SAVE/smiths/009-1_silversmith.txt @@ -1,7 +1,8 @@ +// TODO: Silversmith on 24, 25 -009-1,43,32,0 script Silversmith NPC135,{ +017-5,24,25,0 script Silversmith NPC135,{ - mes "[Smith Silvers]"; + mesn "Smith Silvers"; mes "\"Hello, I am your local silversmith, here for all of your smithing needs!\""; goto L_Smithmenu; @@ -14,28 +15,28 @@ L_Smithmenu: "I think I have everything I need, thanks.", L_close; L_Sword: - mes "[Smith Silvers]"; + mesn "Smith Silvers"; mes "\"I can, it will cost you 9 Silver Ore, 5 Raw Coal, and 40,000 gp.\""; menu "Sure.", L_sword2, "What a ripoff! No way!", L_close; L_Helm: - mes "[Smith Silvers]"; + mesn "Smith Silvers"; mes "\"I can silver that helmet for 6 Silver Ore, 9 Raw coal, and 50,000 gp.\""; menu "Here you go.", L_helm2, "Are you nuts?! Forget it!", L_close; L_Bow: - mes "[Smith Silvers]"; + mesn "Smith Silvers"; mes "\"I can silver that bow for 18 Silver Ore, 18 Raw Coal, and 200,000 gp.\""; menu "Sure.", L_bow2, "Whoa, that's way too much.", L_close; L_Clover: - mes "[Smith Silvers]"; + mesn "Smith Silvers"; mes "\"I can silver your clover for 4 Silver Ore, 5 Raw Coal, and 50,000 gp.\""; menu "I have them right here.", L_Clover2, @@ -51,7 +52,7 @@ L_sword2: delitem "ShortSword", 1; Zeny = Zeny - 40000; getitem "SilverSword", 1; - mes "[Smith Silvers]"; + mesn "Smith Silvers"; mes "\"There you go! Want me to silver anything else?\""; menu "Yes.", L_Smithmenu, @@ -67,7 +68,7 @@ L_helm2: delitem "UnsilveredCrusadeHelmet", 1; Zeny = Zeny - 50000; getitem "CrusadeHelmet", 1; - mes "[Smith Silvers]"; + mesn "Smith Silvers"; mes "\"There you go. Would you like anything else silvered?\""; menu "Yes.", L_Smithmenu, @@ -83,7 +84,7 @@ L_bow2: delitem "ForestBow", 1; Zeny = Zeny - 200000; getitem "SilverBow", 1; - mes "[Smith Silvers]"; + mesn "Smith Silvers"; mes "\"There you go. Would you like anything else silvered?\""; menu "Yes.", L_Smithmenu, @@ -99,24 +100,24 @@ L_Clover2: delitem "FourLeafClover", 1; Zeny = Zeny - 50000; getitem "SilverFourLeafAmulet", 1; - mes "[Smith Silvers]"; + mesn "Smith Silvers"; mes "\"There you go. Would you like anything else silvered?\""; menu "Yes.", L_Smithmenu, "No.", L_No; L_Missing: - mes "[Smith Silvers]"; + mesn "Smith Silvers"; mes "\"It looks like you're missing some items. Please come back when you have what I need!\""; goto L_close; L_NotEnoughMoney: - mes "[Smith Silvers]"; + mesn "Smith Silvers"; mes "\"You don't have enough money, come back later!\""; goto L_close; L_No: - mes "[Smith Silvers]"; + mesn "Smith Silvers"; mes "\"Have a great day!\""; goto L_close; diff --git a/npc/003-0/paladin.txt b/npc/003-0/paladin.txt index 5b0c827fb..eba41aecf 100644 --- a/npc/003-0/paladin.txt +++ b/npc/003-0/paladin.txt @@ -46,11 +46,11 @@ L_Member: mesn; mesq l("Hey there! Do you want to learn new skills for a very small teaching fee?"); select - rif(sk_intcost(SM_BASH) && sk_canlvup(SM_BASH), l("Improve Bash Skill"), - rif(sk_intcost(AL_ANGELUS) && sk_canlvup(AL_ANGELUS), l("Improve Party Area Defense"), - rif(sk_intcost(MER_INCAGI) && sk_canlvup(MER_INCAGI), l("Improve Increase Agility"), - rif(sk_intcost(PR_REDEMPTIO) && !getskilllv(PR_REDEMPTIO), l("Learn Redemption"), - rif(sk_intcost(CR_TRUST) && !getskilllv(CR_TRUST), l("Learn Last Standing Man"), + rif(sk_intcost(SM_BASH) && sk_canlvup(SM_BASH), l("Improve Bash Skill")), + rif(sk_intcost(AL_ANGELUS) && sk_canlvup(AL_ANGELUS), l("Improve Party Area Defense")), + rif(sk_intcost(MER_INCAGI) && sk_canlvup(MER_INCAGI), l("Improve Increase Agility")), + rif(sk_intcost(PR_REDEMPTIO) && !getskilllv(PR_REDEMPTIO), l("Learn Redemption")), + rif(sk_intcost(CR_TRUST) && !getskilllv(CR_TRUST), l("Learn Last Standing Man")), l("Nothing at the moment."); mes ""; switch (@menu) { |