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authorJesusaves <cpntb1@ymail.com>2020-02-25 03:15:39 -0300
committerJesusaves <cpntb1@ymail.com>2020-02-25 03:15:39 -0300
commit1cceaad2d06910af235957b3d985f8cfaef9934d (patch)
treebb4a58082806fb0ba9b77c1c9f4e78ba30be46a1 /npc
parent96836f051e8364fa5b0598fbaac4a2d2f9add60a (diff)
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Lua Quest 2-2: A Stable Income
Diffstat (limited to 'npc')
-rw-r--r--npc/003-2/lua.txt48
-rw-r--r--npc/003-3/malindou.txt1
2 files changed, 43 insertions, 6 deletions
diff --git a/npc/003-2/lua.txt b/npc/003-2/lua.txt
index c7b407c8d..1fc179e9b 100644
--- a/npc/003-2/lua.txt
+++ b/npc/003-2/lua.txt
@@ -360,22 +360,58 @@ function luaCheckTask1 {
function luaAssignTask2 {
+ mesn;
+ mesq l("Great! Here, I'll give you %d GP so you can start here with more ease.", 500);
+ tutmes l("You can get money in several ways, including by selling monster parts and doing daily quests. Read the [@@help://faq|FAQ@@] (opens ingame) for help."), l("Getting Money");
+ next;
+ mesn;
+ mesq l("Well, I have a small problem. Sorry, but my superior officer did not like you. This happens, not everyone will like us, right? A lot of adventurers actually hate me %%R");
+ next;
+ mesn;
+ mes l("Anyway, he had a point. What will you do once the Monster War is over?");
+ if (MPQUEST)
+ mes l("The monster hunting program will end, and what will you do?");
+ if (countitem(TulimsharGuardCard))
+ mes l("The city guard won't need help from strangers anymore.");
+ next;
+ mesn;
+ mesq l("So, you need an alternative way to earn a living. So I looked at what is at highest demand right now, and which will remain once the war ends, and I've found you... %s!", b(l("two jobs")));
+ next;
+ mesn;
+ mes l("%s is by becoming a %s.", b(l("The first job,")), b(l("Fisherman/Fisherwoman")));
+ mes l("Food is, and should always will be, in demand.");
+ // If you skipped Tutorial: You already know all this
+ tutmes l("Fishing is a boring task. Throw the bait, wait for fish to bite. Pull before it is too late. Then sell the fish for money."), l("Fishing");
+ next;
+ mes l("However, you need a %s or a Fishing Net. There's one fisherman in Tulimshar Center, called Eugene. He should have one, but he lives isolated on a small island... Good luck getting to him.", getitemlink(FishingRod));
+ tutmes l("The path to reach Eugene is hidden. However, if you pay attention to the map, you should figure out how to reach that island without swimming."), l("Secret Passages");
next;
+ mesn;
+ mes l("%s is by becoming a %s.", b(l("The second job,")), b(l("Craftsman/Craftswoman")));
+ tutmes l("One of the most important jobs on Moubootaur Legends, crafted equipment is much stronger than regular ones. Specially weapons."), l("Crafting");
+ tutmes l("To craft an item, you'll need to learn its blueprint. Blueprints can be very hard to obtain! Being a crafter will take a lot of your time."), l("Crafting");
+ next;
+ mesn;
+ mesq l("I think Intense Beard, on Tulimshar's Forge, was taking new apprentices. Try talking to him!");
+ next;
+ mesn;
+ mesq l("Again, you don't need to do both right now, but you probably will want to. Once you have a stable alternative income, I'll have... This paperwork sorted.");
+ // Rewards from previous quest
+ next;
+ Zeny+=500;
+ getexp 200, 20;
return;
} // Fishing & Crafting
function luaTask2 {
msObjective(countitem(FishingRod), l("* @@/@@ @@", countitem(FishingRod), 1, getitemlink(FishingRod)));
- msObjective(CRAFTQUEST, l("* Register as a Crafter or Hunter"));
+ mes l("--- OR ---");
+ msObjective(CRAFTQUEST, l("* Register as a Craftsman/Craftswoman."));
return;
}
function luaCheckTask2 {
- return (BaseLevel >= 20 &&
- JobLevel >= 6 &&
- Zeny >= 1000 &&
- (CRAFTQUEST || MPQUEST) &&
- countitem(TulimsharGuardCard) &&
+ return (CRAFTQUEST ||
countitem(FishingRod));
}
diff --git a/npc/003-3/malindou.txt b/npc/003-3/malindou.txt
index bdd00cc06..56290a7a5 100644
--- a/npc/003-3/malindou.txt
+++ b/npc/003-3/malindou.txt
@@ -490,6 +490,7 @@ OnInit:
ReplaceItemFromEveryPlayer(RiceHat, BullHelmet);
DelItemFromEveryPlayer(SilverEasteregg);
query_sql("UPDATE `quest` SET `count1` = '2' WHERE `quest`.`quest_id`="+General_Narrator+" AND `count1` = '3'");
+ query_sql("UPDATE `quest` SET `count2` = '0' WHERE `quest`.`quest_id`="+General_Narrator+" AND `count1` = '2'");
debugmes "";
debugmes "* Bull Helmet Fix";
debugmes "* Remove Silver Easter Eggs";