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author | Jesusaves <cpntb1@ymail.com> | 2021-02-26 14:05:47 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-02-26 14:05:47 -0300 |
commit | bf1f850dbc4989a968cc7af38011e7658c3cf2fc (patch) | |
tree | 78998e1d92601c00bbe829a9beaf480e84e1e8fb /npc | |
parent | 55fda42c02f8fc165b4d44202bdb657193213306 (diff) | |
download | serverdata-bf1f850dbc4989a968cc7af38011e7658c3cf2fc.tar.gz serverdata-bf1f850dbc4989a968cc7af38011e7658c3cf2fc.tar.bz2 serverdata-bf1f850dbc4989a968cc7af38011e7658c3cf2fc.tar.xz serverdata-bf1f850dbc4989a968cc7af38011e7658c3cf2fc.zip |
Invert the opt price sequence from ASC to DESC.
This should make crafting higher levels considerably cheaper.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/craft/options.txt | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/npc/craft/options.txt b/npc/craft/options.txt index f49269e1e..6264734e6 100644 --- a/npc/craft/options.txt +++ b/npc/craft/options.txt @@ -1027,20 +1027,20 @@ function script csysGUI_OptPrice { .@sk=getarg(0); .@lv=getd("CRAFTSYS["+.@sk+"]")+1; - // Every 3 skills levels (including the 0), price raises in 1 - .@lv+=(.@lv/3); + // Every 99 skills levels (including the 0), price raises in 7 + .@lv+=((.@lv/99)*7); - // Every 10 skills levels (including the 0), price raises in 2 - .@lv+=((.@lv/10)*2); + // Every 25 skills levels (including the 0), price raises in 5 + .@lv+=((.@lv/25)*5); // Every 15 skills levels (including the 0), price raises in 1 .@lv+=(.@lv/15); - // Every 25 skills levels (including the 0), price raises in 5 - .@lv+=((.@lv/25)*5); + // Every 10 skills levels (including the 0), price raises in 2 + .@lv+=((.@lv/10)*2); - // Every 99 skills levels (including the 0), price raises in 7 - .@lv+=((.@lv/99)*7); + // Every 3 skills levels (including the 0), price raises in 1 + .@lv+=(.@lv/3); switch (.@sk) { case CRGROUP_BASE: |