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author | Jesusaves <cpntb1@ymail.com> | 2018-12-24 17:52:29 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-06-11 17:52:29 -0300 |
commit | 914d70fef5fb16ae0635da2709e429b6dd1404c4 (patch) | |
tree | 9e710cb47628c67ed6d2adfb68ad73681e1d7030 /npc | |
parent | 88eefdab967e08886f4307fe2f5bd7e8a00241fc (diff) | |
download | serverdata-914d70fef5fb16ae0635da2709e429b6dd1404c4.tar.gz serverdata-914d70fef5fb16ae0635da2709e429b6dd1404c4.tar.bz2 serverdata-914d70fef5fb16ae0635da2709e429b6dd1404c4.tar.xz serverdata-914d70fef5fb16ae0635da2709e429b6dd1404c4.zip |
[NLIB] Ops. Magic Level should be 25 if players **resist** the Monster King.
Magic level should be 20, the minimum, if players defeat the Monster King.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/023-2/mk.txt | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/npc/023-2/mk.txt b/npc/023-2/mk.txt index c56c283ee..b6938eb01 100644 --- a/npc/023-2/mk.txt +++ b/npc/023-2/mk.txt @@ -56,6 +56,7 @@ L_Finish: // Reproduce the same bonus from Alpha Server $@EXP_EVENT=25; donpcevent "@exprate::OnPlayerCall"; + $MANA_BLVL-=5; // Set level to 25 } else if (.victory_count < 100) { // 1 player for 5 minutes is enough to prevent this loss announce "The Monster King, after moping the floor with the players, accomplish what he set, and left...", bc_all|bc_npc; channelmes("#world", "The players failed miserably in stopping the Monster King."); @@ -127,7 +128,7 @@ OnVictory: channelmes("#world", "The Monster King was defeated by players, and had to flee!"); channelmes("#world", "Getting magic is now easier!"); announce "Players have defeated the Monster King! He fleed from the cave after leaving a decoy!", bc_all|bc_npc; - $MANA_BLVL-=5; // Set level to 25 + $MANA_BLVL-=10; // Set level to 20 $@EXP_EVENT=25; donpcevent "@exprate::OnPlayerCall"; goto L_Finish2; |