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author | Jesusaves <cpntb1@ymail.com> | 2019-06-12 14:25:34 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-06-12 14:25:34 -0300 |
commit | 07afa24c6f5f1215ed72e203d38fec59dabfdd58 (patch) | |
tree | 68aa63320c05b074cae88c05ba60e49d5652c1e4 /npc | |
parent | a9847a051e4b9d79905c7901c8d4b298005e4fac (diff) | |
download | serverdata-07afa24c6f5f1215ed72e203d38fec59dabfdd58.tar.gz serverdata-07afa24c6f5f1215ed72e203d38fec59dabfdd58.tar.bz2 serverdata-07afa24c6f5f1215ed72e203d38fec59dabfdd58.tar.xz serverdata-07afa24c6f5f1215ed72e203d38fec59dabfdd58.zip |
Add on Dausen a summary about the monsters on desert area (missed fire goblin,
which is a Halinarzo monster). I want to do like other games, and aid players
to attack the monsters based on their attack strength (time-sucker quests)
Diffstat (limited to 'npc')
-rw-r--r-- | npc/003-1/lieutenantdausen.txt | 20 |
1 files changed, 18 insertions, 2 deletions
diff --git a/npc/003-1/lieutenantdausen.txt b/npc/003-1/lieutenantdausen.txt index 8d9462140..a981b54f1 100644 --- a/npc/003-1/lieutenantdausen.txt +++ b/npc/003-1/lieutenantdausen.txt @@ -42,9 +42,11 @@ rif(!.@q, l("Yes sir. I will help them.")), rif(getq(TulimsharQuest_Hasan) == 1, l("A guy named Hasan stole me!")), rif (strcharinfo(2) == "Monster King", l("I'm with the Monster King.")), + l("What can you say about the monsters here?"), l("Good bye, sir."); mes ""; switch (@menu) { + // Thristy Guards Quest case 1: setq TulimsharQuest_WaterForGuard, 1; mes ""; @@ -52,16 +54,30 @@ mesq l("Good luck! Come for remuneration when you finish!"); next; mesc l("Protip: You need an @@ full of water to get a reply from guards.", getitemlink(EmptyBottle)); - next; break; + // Hasan Quest case 2: setq TulimsharQuest_Hasan, 2; speech S_FIRST_BLANK_LINE, lg("Ah, Hasan... Sorry pal, afraid I can't do anything for you. Try talking to his mother Sorfina, she is on Mahoud's house, near the Inn."); break; + // The Monster King guild have a special menu case 3: - // The Monster King guild have a special menu if (strcharinfo(2) == "Monster King") goto L_MKControl; break; + // Monster info + case 4: + mesn; + mesq l("Eh? Well, you're in a desert. You can see Maggots and Scorpions, they're very common on these parts. Giant Maggots are very dangerous, but also very slow. If you know how to fight, they will yield you lots of experience."); + next; + mesn; + mesq l("West of here is a beach. In said beach there are blubs, they don't attack but they walk in packs. Be careful if you provoke too many of them."); + next; + mesn; + mesq l("Also, south of here are mines. Talk to Tycoon for information about it."); + next; + mesn; + mesq l("By last, east of here are the Canyons. Do not go there before level 20, and even then, do not engage snakes in combat. They are fast and very dangerous."); + break; default: closedialog; goodbye; |