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author | Jesusaves <cpntb1@ymail.com> | 2020-01-27 16:20:19 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-01-27 16:20:19 -0300 |
commit | 26b415c48e6d0dd4bb33b4c5aba4c0b19dd8ad58 (patch) | |
tree | 02b9276cb6df66a0a86aab7e49962f10c65a1e09 /npc/magic | |
parent | bc964a6145180d7bbda5696ab5ea051494cbe4bb (diff) | |
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MP Regen: Now it can level up and ratio wanders between 5:1 and 6:1
There's a catch: Weaker wands = better ratios.
How will our intelligent players make up for the worsening ratio? %%O
Diffstat (limited to 'npc/magic')
-rw-r--r-- | npc/magic/mpregen.txt | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/npc/magic/mpregen.txt b/npc/magic/mpregen.txt index 18222fa24..f060ddb23 100644 --- a/npc/magic/mpregen.txt +++ b/npc/magic/mpregen.txt @@ -11,7 +11,8 @@ function script SK_mpregen { // How much MP is that worth? // Well, 400HP:120MP so base formula is 4:1 // Let's have a 50% penalty, so, 6:1 - .@ratio=max(40, 60-3); // 60-3: PLACEHOLDER for skill level calculation + .@lv=getskilllv(TMW2_MPREGEN); + .@ratio=max(40, 60-.@lv); .@mpheal=.@basehp*.@ratio/100; heal -.@basehp, .@mpheal; return; |