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authorJesusaves <cpntb1@ymail.com>2020-01-27 16:20:19 -0300
committerJesusaves <cpntb1@ymail.com>2020-01-27 16:20:19 -0300
commit26b415c48e6d0dd4bb33b4c5aba4c0b19dd8ad58 (patch)
tree02b9276cb6df66a0a86aab7e49962f10c65a1e09 /npc/magic
parentbc964a6145180d7bbda5696ab5ea051494cbe4bb (diff)
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MP Regen: Now it can level up and ratio wanders between 5:1 and 6:1
There's a catch: Weaker wands = better ratios. How will our intelligent players make up for the worsening ratio? %%O
Diffstat (limited to 'npc/magic')
-rw-r--r--npc/magic/mpregen.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/npc/magic/mpregen.txt b/npc/magic/mpregen.txt
index 18222fa24..f060ddb23 100644
--- a/npc/magic/mpregen.txt
+++ b/npc/magic/mpregen.txt
@@ -11,7 +11,8 @@ function script SK_mpregen {
// How much MP is that worth?
// Well, 400HP:120MP so base formula is 4:1
// Let's have a 50% penalty, so, 6:1
- .@ratio=max(40, 60-3); // 60-3: PLACEHOLDER for skill level calculation
+ .@lv=getskilllv(TMW2_MPREGEN);
+ .@ratio=max(40, 60-.@lv);
.@mpheal=.@basehp*.@ratio/100;
heal -.@basehp, .@mpheal;
return;