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authorJesusaves <cpntb1@ymail.com>2020-01-25 22:30:56 -0300
committerJesusaves <cpntb1@ymail.com>2020-01-25 22:30:56 -0300
commite6daabfe8687f6713f8c94591e6758d6b7d04df0 (patch)
treed6f099885aba46b94d2ffebc50f4533eabcab007 /npc/magic/mpgen.txt
parent311a3d0f8c7709e12a7cf5fab4bb64952c0847ce (diff)
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Wands no longer give passive MP regeneration. Only equipment does so.
Instead, wands will allow you to use a skill to convert 20% of HP to MP. The ratio is 6:1 (as opposed to official ratio, something close to 4:1)
Diffstat (limited to 'npc/magic/mpgen.txt')
-rw-r--r--npc/magic/mpgen.txt36
1 files changed, 36 insertions, 0 deletions
diff --git a/npc/magic/mpgen.txt b/npc/magic/mpgen.txt
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+// TMW2 script
+// Author: Jesusalva <jesusalva@tmw2.org>
+//
+// Magic Script: -
+//
+// mpgen to make mana from HP
+
+function script SK_mpregen {
+ // Convert HP to mana (20% HP - 1) (To prevent 5 casts from killing)
+ .@basehp=(MaxHp/5)-1;
+ // How much MP is that worth?
+ // Well, 400HP:120MP so base formula is 4:1
+ // Let's have a 50% penalty, so, 6:1
+ .@mpheal=.@basehp/6;
+ heal -.@basehp, .@mpheal;
+ return;
+}
+
+/*
+- script sk#mpgen 32767,{
+ end;
+
+OnCall:
+ // Must have magic
+ if (!MAGIC_LVL)
+ end;
+
+ unitskilluseid(getcharid(3), TMW2_MPREGEN, 1, getcharid(3));
+ end;
+
+OnInit:
+ bindatcmd "sk-mpgen", "sk#mpgen::OnCall", 0, 100, 0;
+ end;
+}
+*/
+