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author | Jesusaves <cpntb1@ymail.com> | 2020-04-27 12:43:48 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-04-27 12:43:48 -0300 |
commit | abdee2ccaa24f361eef4bc44f11c5b900ae6ce25 (patch) | |
tree | 278060590bf34b54b742eb6ee63f9ae1e4a1dea3 /npc/items | |
parent | b2fc469c9ac9cd9bc3df335ac2acda488ac9d18f (diff) | |
download | serverdata-abdee2ccaa24f361eef4bc44f11c5b900ae6ce25.tar.gz serverdata-abdee2ccaa24f361eef4bc44f11c5b900ae6ce25.tar.bz2 serverdata-abdee2ccaa24f361eef4bc44f11c5b900ae6ce25.tar.xz serverdata-abdee2ccaa24f361eef4bc44f11c5b900ae6ce25.zip |
Sketch, playing with filters, for fake skills implementations
Diffstat (limited to 'npc/items')
-rw-r--r-- | npc/items/grenade.txt | 25 |
1 files changed, 18 insertions, 7 deletions
diff --git a/npc/items/grenade.txt b/npc/items/grenade.txt index 226712691..f2e749ba9 100644 --- a/npc/items/grenade.txt +++ b/npc/items/grenade.txt @@ -9,6 +9,7 @@ function script grenade { .@r=getarg(0, 3); .@d=getarg(1, 500); + .@f$=getarg(2, "filter_notboss"); getmapxy(.@m$, .@x, .@y, 0); .@c=getunits(BL_MOB, .@mbs, false, .@m$, .@x-.@r, .@y-.@r, .@x+.@r, .@y+.@r); @@ -17,7 +18,7 @@ function script grenade { .@dm=max(1, .@hp*(10000-.@d)/10000); if (getarg(2, false)) .@dm=max(1, .@hp-.@d); - if (!(getunitdata(.@mbs[.@i], UDT_MODE) & 32)) { // 32 = MD_BOSS + if (callfunc(.@f$)) { //debugmes "Hitting monster (%d hp) for %d damage", .@hp, .@dm; setunitdata(.@mbs[.@i], UDT_HP, .@dm); specialeffect(FX_ATTACK, AREA, .@mbs[.@i]); @@ -26,27 +27,30 @@ function script grenade { return; } -// areasc(range, time, sc, bl) - defaults to 3x3 square, sleep mob for 500ms. +// areasc(range, time, sc, bl, value, filter) +// Defaults to 3x3 square, sleep mob for 500ms. Ignores you. // Need a player caster. Valid BL: BL_MOB | BL_PC | BL_HOM | BL_MER function script areasc { .@r=getarg(0, 3); .@d=getarg(1, 500); .@s=getarg(2, SC_SLEEP); .@b=getarg(3, BL_MOB); + .@val=getarg(4, 1); + .@f$=getarg(5, "filter_notme"); getmapxy(.@m$, .@x, .@y, 0); .@c=getunits(.@b, .@mbs, false, .@m$, .@x-.@r, .@y-.@r, .@x+.@r, .@y+.@r); for (.@i = 0; .@i < .@c; .@i++) { - // Never target the caster - if (.@mbs[.@i] == getcharid(3)) + // Filtering + if (!callfunc(.@f$, .@mbs[.@i])) continue; - sc_start .@s, .@d, 1, 10000, SCFLAG_NONE, .@mbs[.@i]; + sc_start .@s, .@d, .@val, 10000, SCFLAG_NONE, .@mbs[.@i]; specialeffect(FX_BUFF, AREA, .@mbs[.@i]); } return; } -// areasc2(map, x, y, {range, time, sc, bl}) - can be used by NPC +// areasc2(map, x, y, {range, time, sc, bl, value, filter}) - can be used by NPC // Valid BL: BL_MOB | BL_PC | BL_HOM | BL_MER function script areasc2 { .@m$=getarg(0); @@ -56,10 +60,15 @@ function script areasc2 { .@d=getarg(4, 500); .@s=getarg(5, SC_SLEEP); .@b=getarg(6, BL_MOB); + .@val=getarg(7, 1); + .@f$=getarg(8, "filter_always"); .@c=getunits(.@b, .@mbs, false, .@m$, .@x-.@r, .@y-.@r, .@x+.@r, .@y+.@r); for (.@i = 0; .@i < .@c; .@i++) { - sc_start .@s, .@d, 1, 10000, SCFLAG_NONE, .@mbs[.@i]; + // Filtering + if (!callfunc(.@f$, .@mbs[.@i])) + continue; + sc_start .@s, .@d, .@val, 10000, SCFLAG_NONE, .@mbs[.@i]; specialeffect(FX_BUFF, AREA, .@mbs[.@i]); } return; @@ -82,3 +91,5 @@ function script massprovoke { return; } +// TODO: Maybe we could use areasc() with a special check +// To force the implementation of guild skills... (Yet another script based) |