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authorJesusaves <cpntb1@ymail.com>2019-07-27 19:54:58 -0300
committerJesusaves <cpntb1@ymail.com>2019-07-27 19:54:58 -0300
commit9582cb5d497130adf259631c25fdffa9c6c08734 (patch)
treebca6d48eaa1ceef9cf4be73f277ec0dc81ffc5d1 /npc/functions/mobpoint.txt
parent378bf4cd11dcec4cb94edeb49b43596003868660 (diff)
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Change MobPt bonus from 10% to 20%, and slimes won't have this bonus anymore.
Meaning a lv 30 slime (default) will go from 33 to 30 mob points. While a normal lv 30 enemy will go from 33 to 36 mob points.
Diffstat (limited to 'npc/functions/mobpoint.txt')
-rw-r--r--npc/functions/mobpoint.txt9
1 files changed, 6 insertions, 3 deletions
diff --git a/npc/functions/mobpoint.txt b/npc/functions/mobpoint.txt
index 8605f40ba..1c1883a6f 100644
--- a/npc/functions/mobpoint.txt
+++ b/npc/functions/mobpoint.txt
@@ -15,9 +15,12 @@ function script mobpoint {
return;
//if (killedrid < 1002) goto L_Return;
- // You get MobLv + 10% as MobPoints.
- // So a level 100 monster gives you 110 MobPt.
- .@addval=strmobinfo(3,killedrid)*11/10;
+ // You get MobLv + 20% as MobPoints.
+ // So a level 100 monster gives you 120 MobPt. Slimes gives no bonus.
+ if (compare("slime", strtolower(strmobinfo(1, killedrid))))
+ .@addval=strmobinfo(3,killedrid);
+ else
+ .@addval=strmobinfo(3,killedrid)*12/10;
Mobpt = Mobpt + .@addval;
return;