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author | Jesusaves <cpntb1@ymail.com> | 2020-07-30 15:07:01 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-07-30 15:07:01 -0300 |
commit | dc0dd669bc34c03d18da63a05aea747321a1a659 (patch) | |
tree | 8b8579974249c7c0b05d99e52716b9500029669f /npc/config | |
parent | 2ecc7a56d276905f4f139f9f6b4baf97730e4c2b (diff) | |
download | serverdata-dc0dd669bc34c03d18da63a05aea747321a1a659.tar.gz serverdata-dc0dd669bc34c03d18da63a05aea747321a1a659.tar.bz2 serverdata-dc0dd669bc34c03d18da63a05aea747321a1a659.tar.xz serverdata-dc0dd669bc34c03d18da63a05aea747321a1a659.zip |
Assign real RP values
Average per level: 10k [REFERENCE GOLD POINT]
Study average: 6~60 pts per monster (NEED BOOST)
Diffstat (limited to 'npc/config')
-rw-r--r-- | npc/config/magic.txt | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/npc/config/magic.txt b/npc/config/magic.txt index f8d5423b6..76f207b3a 100644 --- a/npc/config/magic.txt +++ b/npc/config/magic.txt @@ -322,13 +322,13 @@ OnInit: /* Skillchain */ // First Aid RegisterMagic(1, TMW2_FIRSTAID, 10, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 100, false, TMW2_HEALING); + CLASS_SCHOLARSHIP, 150, false, TMW2_HEALING); // Healing RegisterMagic(2, TMW2_HEALING, 10, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 100, TMW2_FIRSTAID, TMW2_MAGNUSHEAL); + CLASS_SCHOLARSHIP, 200, TMW2_FIRSTAID, TMW2_MAGNUSHEAL); // Magnus Healing RegisterMagic(3, TMW2_MAGNUSHEAL, 10, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 100, TMW2_HEALING, false); + CLASS_SCHOLARSHIP, 300, TMW2_HEALING, false); /* Skillchain */ // Provoke @@ -358,15 +358,15 @@ OnInit: CLASS_PHYSICAL, 100, SM_BASH, KN_AUTOCOUNTER); // Counter Attack RegisterMagic(2, KN_AUTOCOUNTER, 5, FluoPowder, 3, - CLASS_PHYSICAL, 100, MC_MAMMONITE, false); + CLASS_PHYSICAL, 200, MC_MAMMONITE, false); /* Skillchain */ // Arrow Shower RegisterMagic(3, AC_SHOWER, 10, FluoPowder, 3, - CLASS_PHYSICAL, 100, false, SN_SHARPSHOOTING); + CLASS_PHYSICAL, 150, false, SN_SHARPSHOOTING); // Sharpshooter RegisterMagic(3, SN_SHARPSHOOTING, 1, FluoPowder, 3, - CLASS_PHYSICAL, 100, AC_SHOWER, false); + CLASS_PHYSICAL, 150, AC_SHOWER, false); @@ -385,10 +385,10 @@ OnInit: CLASS_DESTRUCTION, 100, false, TMW2_FIREBALL); // Fire Ball RegisterMagic(2, TMW2_FIREBALL, 10, Quill, 2, - CLASS_DESTRUCTION, 100, TMW2_FIREARROW, TMW2_ARMAGEDDON); + CLASS_DESTRUCTION, 150, TMW2_FIREARROW, TMW2_ARMAGEDDON); // Armageddon RegisterMagic(3, TMW2_ARMAGEDDON, 5, Quill, 3, - CLASS_DESTRUCTION, 100, TMW2_FIREBALL, false); + CLASS_DESTRUCTION, 200, TMW2_FIREBALL, false); /* Skillchain */ // Napalm Beat @@ -396,10 +396,10 @@ OnInit: CLASS_DESTRUCTION, 100, false, TMW2_HOLYLIGHT); // Holy Light RegisterMagic(2, TMW2_HOLYLIGHT, 10, Quill, 2, - CLASS_DESTRUCTION, 100, TMW2_NAPALMBEAT, TMW2_JUDGMENT); + CLASS_DESTRUCTION, 150, TMW2_NAPALMBEAT, TMW2_JUDGMENT); // Judgement RegisterMagic(3, TMW2_JUDGMENT, 5, Quill, 3, - CLASS_DESTRUCTION, 100, TMW2_HOLYLIGHT, false); + CLASS_DESTRUCTION, 200, TMW2_HOLYLIGHT, false); /* Skillchain */ // Frost Diver @@ -407,10 +407,10 @@ OnInit: CLASS_DESTRUCTION, 100, false, TMW2_FROSTNOVA); // Frost Nova RegisterMagic(2, TMW2_FROSTNOVA, 10, Quill, 2, - CLASS_DESTRUCTION, 100, TMW2_FROSTDIVER, TMW2_NILFHEIM); + CLASS_DESTRUCTION, 150, TMW2_FROSTDIVER, TMW2_NILFHEIM); // Nilfheim RegisterMagic(3, TMW2_NILFHEIM, 5, Quill, 3, - CLASS_DESTRUCTION, 100, TMW2_FROSTNOVA, false); + CLASS_DESTRUCTION, 200, TMW2_FROSTNOVA, false); /* Skillchain */ // Magic Strike @@ -418,10 +418,10 @@ OnInit: CLASS_DESTRUCTION, 100, false, TMW2_LIGHTNINGBOLT); // Lightning Bolt RegisterMagic(2, TMW2_LIGHTNINGBOLT, 10, Quill, 2, - CLASS_DESTRUCTION, 100, TMW2_MAGICSTRIKE, TMW2_TEMPEST); + CLASS_DESTRUCTION, 150, TMW2_MAGICSTRIKE, TMW2_TEMPEST); // Tempest RegisterMagic(3, TMW2_TEMPEST, 5, Quill, 3, - CLASS_DESTRUCTION, 100, TMW2_LIGHTNINGBOLT, false); + CLASS_DESTRUCTION, 200, TMW2_LIGHTNINGBOLT, false); |