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authorJesusaves <cpntb1@ymail.com>2021-01-24 17:01:12 -0300
committerJesusaves <cpntb1@ymail.com>2021-01-24 17:01:12 -0300
commitb0426bb0f242a5aad76dee782801538feb4984fe (patch)
tree49bb9595be2b5000017e40a90bac607b10919604 /npc/025-1
parentd021f436122b5417ae6774d90a30a972a888bcf5 (diff)
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Commander Cadis - Optimize code for reuse
Diffstat (limited to 'npc/025-1')
-rw-r--r--npc/025-1/commander.txt26
1 files changed, 17 insertions, 9 deletions
diff --git a/npc/025-1/commander.txt b/npc/025-1/commander.txt
index 366d986ec..2b9b93b09 100644
--- a/npc/025-1/commander.txt
+++ b/npc/025-1/commander.txt
@@ -22,6 +22,7 @@ OnInit:
/////////////////////////////////////////////////////////////////////////////////
025-1,59,86,0 script Commander Cadis NPC_BRGUARD_SWORD,{
+ function cadisReward;
mesn;
mesq l("Greetings %s, I am %s, I am in charge of monster extermination.", (strcharinfo(0) == $MOST_HEROIC$ ? lg("Hero") : lg("Adventurer")), .name$);
next;
@@ -33,6 +34,8 @@ OnInit:
next;
mesn;
mesq l("You will be rewarded by me shall you succeed in any of the tasks.");
+ mesc l("%s: Once accepted, you must complete them before taking another one.", b(l("WARNING")));
+ // Well, we *could* make it more GHQ-like but lazy devs are lazy.
next;
do
{
@@ -63,8 +66,12 @@ OnInit:
close;
L_SlimeHunter:
- .@kill=getq2(FortressQuest_SlimeHunter);
- .@rewa=getq3(FortressQuest_SlimeHunter);
+ cadisReward(FortressQuest_SlimeHunter);
+ close;
+
+function cadisReward {
+ .@kill=getq2(getarg(0));
+ .@rewa=getq3(getarg(0));
mesn;
mesq l("Thus far you've slain %s/%s %s for me!", fnum(.@kill), fnum(.million), b(l("Slimes")));
inventoryplace NPCEyes, 4, Iten, 2;
@@ -72,7 +79,7 @@ L_SlimeHunter:
// ***** ***** ***** Rewards ***** ***** *****
if (.@kill >= .tier1 && .@rewa < 1) {
mesc l("Milestone reached: %s kills", fnum(.tier1));
- setq3 FortressQuest_SlimeHunter, 1;
+ setq3 getarg(0), 1;
getitem MercenaryBoxsetDD, 3;
getitem SacredImmortalityPotion, 2;
getitem MercenaryBoxsetE, 1;
@@ -80,7 +87,7 @@ L_SlimeHunter:
if (.@kill >= .tier2 && .@rewa < 2) {
mesc l("Milestone reached: %s kills", fnum(.tier2));
- setq3 FortressQuest_SlimeHunter, 2;
+ setq3 getarg(0), 2;
getitem MercenaryBoxsetEE, 1;
getitem MagicApple, 1;
getitem EquipmentBlueprintE, 1;
@@ -89,7 +96,7 @@ L_SlimeHunter:
if (.@kill >= .tier3 && .@rewa < 3) {
mesc l("Milestone reached: %s kills", fnum(.tier3));
- setq3 FortressQuest_SlimeHunter, 3;
+ setq3 getarg(0), 3;
getitem MercenaryBoxsetEE, 2;
getitem StrangeCoin, 50;
getitem EarthPowder, 2;
@@ -98,7 +105,7 @@ L_SlimeHunter:
if (.@kill >= .tier4 && .@rewa < 4) {
mesc l("Milestone reached: %s kills", fnum(.tier4));
- setq3 FortressQuest_SlimeHunter, 4;
+ setq3 getarg(0), 4;
getitem MercenaryBoxsetEE, 3;
getitem ElixirOfLife, 5;
getitem EarthPowder, 2;
@@ -109,8 +116,8 @@ L_SlimeHunter:
// Quest complete
if (.@kill >= .million) {
mesc b(l("Quest complete: Congratulations!")), 3;
- setq1 FortressQuest_SlimeHunter, 2;
- setq3 FortressQuest_SlimeHunter, 5;
+ setq1 getarg(0), 2;
+ setq3 getarg(0), 5;
getitem MercenaryBoxsetEE, 5;
getitem StrangeCoin, 100;
getitem EarthPowder, 3;
@@ -118,7 +125,8 @@ L_SlimeHunter:
getitem MysteriousFruit, 1;
//getitem PrismGift, 1;
}
- close;
+ return;
+}
OnInit:
.sex = G_MALE;