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author | Jesusaves <cpntb1@ymail.com> | 2021-01-16 07:48:00 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-01-16 07:48:00 -0300 |
commit | 60e768c0cbc4c0671cb2da8113ef4ca980ccd8fd (patch) | |
tree | 06203008ca415fb15bfbcfdb1b4264c7753f1586 /npc/025-1/ctrl.c | |
parent | b27250e237463205c96f218e782d82d5b27ebd85 (diff) | |
download | serverdata-60e768c0cbc4c0671cb2da8113ef4ca980ccd8fd.tar.gz serverdata-60e768c0cbc4c0671cb2da8113ef4ca980ccd8fd.tar.bz2 serverdata-60e768c0cbc4c0671cb2da8113ef4ca980ccd8fd.tar.xz serverdata-60e768c0cbc4c0671cb2da8113ef4ca980ccd8fd.zip |
Kill Fortress Town scripts when game storyline does not allows it.
Main use is to prevent broadcasts at tuesdays if Fortress Town is not yet known
Diffstat (limited to 'npc/025-1/ctrl.c')
-rw-r--r-- | npc/025-1/ctrl.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/npc/025-1/ctrl.c b/npc/025-1/ctrl.c index 49aae2f09..327d0cc58 100644 --- a/npc/025-1/ctrl.c +++ b/npc/025-1/ctrl.c @@ -29,9 +29,13 @@ // FTCleanup(status) function script FTCleanup { + // Kills whatever called this function if time is wrong + if ($GAME_STORYLINE < 3) + end; + // Reset variables $FORTRESS_STATE=getarg(0); - // Enable the Magic Statues $@FORTRESS_STATUE=0; + // Enable the Magic Statues enablenpc "Magic Statue#1"; enablenpc "Magic Statue#2"; enablenpc "Magic Statue#4"; |