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authorJesusaves <cpntb1@ymail.com>2018-12-24 17:52:29 -0300
committerJesusaves <cpntb1@ymail.com>2020-06-11 17:52:29 -0300
commit914d70fef5fb16ae0635da2709e429b6dd1404c4 (patch)
tree9e710cb47628c67ed6d2adfb68ad73681e1d7030 /npc/023-2/mk.txt
parent88eefdab967e08886f4307fe2f5bd7e8a00241fc (diff)
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[NLIB] Ops. Magic Level should be 25 if players **resist** the Monster King.
Magic level should be 20, the minimum, if players defeat the Monster King.
Diffstat (limited to 'npc/023-2/mk.txt')
-rw-r--r--npc/023-2/mk.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/npc/023-2/mk.txt b/npc/023-2/mk.txt
index c56c283ee..b6938eb01 100644
--- a/npc/023-2/mk.txt
+++ b/npc/023-2/mk.txt
@@ -56,6 +56,7 @@ L_Finish:
// Reproduce the same bonus from Alpha Server
$@EXP_EVENT=25;
donpcevent "@exprate::OnPlayerCall";
+ $MANA_BLVL-=5; // Set level to 25
} else if (.victory_count < 100) { // 1 player for 5 minutes is enough to prevent this loss
announce "The Monster King, after moping the floor with the players, accomplish what he set, and left...", bc_all|bc_npc;
channelmes("#world", "The players failed miserably in stopping the Monster King.");
@@ -127,7 +128,7 @@ OnVictory:
channelmes("#world", "The Monster King was defeated by players, and had to flee!");
channelmes("#world", "Getting magic is now easier!");
announce "Players have defeated the Monster King! He fleed from the cave after leaving a decoy!", bc_all|bc_npc;
- $MANA_BLVL-=5; // Set level to 25
+ $MANA_BLVL-=10; // Set level to 20
$@EXP_EVENT=25;
donpcevent "@exprate::OnPlayerCall";
goto L_Finish2;