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authorJesusaves <cpntb1@ymail.com>2019-01-01 20:01:16 -0200
committerJesusaves <cpntb1@ymail.com>2019-01-01 20:01:16 -0200
commit5395b99d02f202a5cb45170c23fb2caf133aea12 (patch)
treed4336acdb532698492b8ba26bce44b11ce47a42a /npc/020-3
parent34bbe2de4d87da7531ef9a719ff9e451c3f0240f (diff)
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020-3 Nivalis Reset Potion Shop
Diffstat (limited to 'npc/020-3')
-rw-r--r--npc/020-3/_import.txt4
-rw-r--r--npc/020-3/_warps.txt3
-rw-r--r--npc/020-3/mede.txt100
3 files changed, 107 insertions, 0 deletions
diff --git a/npc/020-3/_import.txt b/npc/020-3/_import.txt
new file mode 100644
index 000000000..b45627968
--- /dev/null
+++ b/npc/020-3/_import.txt
@@ -0,0 +1,4 @@
+// Map 020-3: Nivalis Indoors
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/020-3/_warps.txt",
+"npc/020-3/mede.txt",
diff --git a/npc/020-3/_warps.txt b/npc/020-3/_warps.txt
new file mode 100644
index 000000000..c4408f03c
--- /dev/null
+++ b/npc/020-3/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 020-3: Nivalis Indoors warps
+020-3,19,28,0 warp #020-3_19_28 0,0,020-1,56,91
diff --git a/npc/020-3/mede.txt b/npc/020-3/mede.txt
new file mode 100644
index 000000000..b7b874f99
--- /dev/null
+++ b/npc/020-3/mede.txt
@@ -0,0 +1,100 @@
+// TMW2 Script
+// Author:
+// Saulc
+// Vasily_Makarov (original from Evol)
+// Jesusalva
+// Description:
+// Status Reset
+
+020-3,26,28,2 script Mede NPC_PLAYER,{
+
+ speech S_LAST_NEXT,
+ l("I am @@, an alchemist specialized in reset potions.", .name$);
+
+L_Menu:
+ .@plush_count = BaseLevel*220-(9*220);
+ // Lv 10: 220 GP
+ // Lv 90: 1.782 GP
+ if (BaseLevel > 10)
+ .@plush_count = .@plush_count/(BaseLevel/9);
+
+ select
+ l("Can you reset my stats please?"),
+ lg("You are weird, I have to go sorry.");
+
+ switch (@menu)
+ {
+ case 1:
+ goto L_ResetStats;
+ case 2:
+ goto L_Quit;
+ }
+
+L_ResetStats:
+ mesn;
+ mesq l("Status point reset can't be undone. Do you really want this?");
+
+L_ConfirmReset:
+ select
+ lg("Yes, I am sure."),
+ lg("I need to think about it...");
+
+ switch (@menu)
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count);
+
+ select
+ rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")),
+ rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")),
+ rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")),
+ l("I have to go, sorry.");
+
+ if (@menu > 1) {
+ goto L_Quit;
+ }
+
+ // TODO: I think there were functions to deal with GP
+ set Zeny, Zeny-.@plush_count;
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Thank you."),
+ l("Now stand still... It should not take much time...");
+
+ .@wasSP = StatusPoint;
+ resetstatus;
+ if (StatusPoint == .@wasSP) {
+ speech S_LAST_NEXT,
+ l("It seems that you have no status points to reset!"),
+ l("But the money you brought was really awesome you know."),
+ l("Come back when you will really need me.");
+ } else {
+ speech S_LAST_NEXT,
+ l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
+ l("Spend it wisely this time."),
+ l("But you are welcome to reset your stats again! I need the money.");
+ }
+ }
+ goto L_Quit;
+
+
+L_Quit:
+ closedialog;
+ goodbye;
+ close;
+
+OnInit:
+ .@npcId = getnpcid(.name$);
+ setunitdata(.@npcId, UDT_HEADTOP, BrimmedHat);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, TneckSweater);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
+ setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
+
+ .sex = G_MALE;
+ .distance = 4;
+ npcsit;
+ end;
+}