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author | Jesusaves <cpntb1@ymail.com> | 2019-01-01 20:01:16 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-01-01 20:01:16 -0200 |
commit | 5395b99d02f202a5cb45170c23fb2caf133aea12 (patch) | |
tree | d4336acdb532698492b8ba26bce44b11ce47a42a /npc/020-3 | |
parent | 34bbe2de4d87da7531ef9a719ff9e451c3f0240f (diff) | |
download | serverdata-5395b99d02f202a5cb45170c23fb2caf133aea12.tar.gz serverdata-5395b99d02f202a5cb45170c23fb2caf133aea12.tar.bz2 serverdata-5395b99d02f202a5cb45170c23fb2caf133aea12.tar.xz serverdata-5395b99d02f202a5cb45170c23fb2caf133aea12.zip |
020-3 Nivalis Reset Potion Shop
Diffstat (limited to 'npc/020-3')
-rw-r--r-- | npc/020-3/_import.txt | 4 | ||||
-rw-r--r-- | npc/020-3/_warps.txt | 3 | ||||
-rw-r--r-- | npc/020-3/mede.txt | 100 |
3 files changed, 107 insertions, 0 deletions
diff --git a/npc/020-3/_import.txt b/npc/020-3/_import.txt new file mode 100644 index 000000000..b45627968 --- /dev/null +++ b/npc/020-3/_import.txt @@ -0,0 +1,4 @@ +// Map 020-3: Nivalis Indoors +// This file is generated automatically. All manually added changes will be removed when running the Converter. +"npc/020-3/_warps.txt", +"npc/020-3/mede.txt", diff --git a/npc/020-3/_warps.txt b/npc/020-3/_warps.txt new file mode 100644 index 000000000..c4408f03c --- /dev/null +++ b/npc/020-3/_warps.txt @@ -0,0 +1,3 @@ +// This file is generated automatically. All manually added changes will be removed when running the Converter. +// Map 020-3: Nivalis Indoors warps +020-3,19,28,0 warp #020-3_19_28 0,0,020-1,56,91 diff --git a/npc/020-3/mede.txt b/npc/020-3/mede.txt new file mode 100644 index 000000000..b7b874f99 --- /dev/null +++ b/npc/020-3/mede.txt @@ -0,0 +1,100 @@ +// TMW2 Script +// Author: +// Saulc +// Vasily_Makarov (original from Evol) +// Jesusalva +// Description: +// Status Reset + +020-3,26,28,2 script Mede NPC_PLAYER,{ + + speech S_LAST_NEXT, + l("I am @@, an alchemist specialized in reset potions.", .name$); + +L_Menu: + .@plush_count = BaseLevel*220-(9*220); + // Lv 10: 220 GP + // Lv 90: 1.782 GP + if (BaseLevel > 10) + .@plush_count = .@plush_count/(BaseLevel/9); + + select + l("Can you reset my stats please?"), + lg("You are weird, I have to go sorry."); + + switch (@menu) + { + case 1: + goto L_ResetStats; + case 2: + goto L_Quit; + } + +L_ResetStats: + mesn; + mesq l("Status point reset can't be undone. Do you really want this?"); + +L_ConfirmReset: + select + lg("Yes, I am sure."), + lg("I need to think about it..."); + + switch (@menu) + { + case 1: + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count); + + select + rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")), + rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")), + rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")), + l("I have to go, sorry."); + + if (@menu > 1) { + goto L_Quit; + } + + // TODO: I think there were functions to deal with GP + set Zeny, Zeny-.@plush_count; + + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Thank you."), + l("Now stand still... It should not take much time..."); + + .@wasSP = StatusPoint; + resetstatus; + if (StatusPoint == .@wasSP) { + speech S_LAST_NEXT, + l("It seems that you have no status points to reset!"), + l("But the money you brought was really awesome you know."), + l("Come back when you will really need me."); + } else { + speech S_LAST_NEXT, + l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP), + l("Spend it wisely this time."), + l("But you are welcome to reset your stats again! I need the money."); + } + } + goto L_Quit; + + +L_Quit: + closedialog; + goodbye; + close; + +OnInit: + .@npcId = getnpcid(.name$); + setunitdata(.@npcId, UDT_HEADTOP, BrimmedHat); + setunitdata(.@npcId, UDT_HEADMIDDLE, TneckSweater); + setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); + setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots + setunitdata(.@npcId, UDT_HAIRSTYLE, 7); + setunitdata(.@npcId, UDT_HAIRCOLOR, 17); + + .sex = G_MALE; + .distance = 4; + npcsit; + end; +} |