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author | Jesusaves <cpntb1@ymail.com> | 2018-06-12 11:02:45 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-06-12 11:02:45 -0300 |
commit | 993998dd8eaf4738802903f8200419f7e4e87826 (patch) | |
tree | 0a00af5f1dfe1ffc48c996adc7d3881eec67f9bc /npc/012-1/guards.txt | |
parent | b502fa80be7f85698a6d1f7a129c5dccacf1b004 (diff) | |
download | serverdata-993998dd8eaf4738802903f8200419f7e4e87826.tar.gz serverdata-993998dd8eaf4738802903f8200419f7e4e87826.tar.bz2 serverdata-993998dd8eaf4738802903f8200419f7e4e87826.tar.xz serverdata-993998dd8eaf4738802903f8200419f7e4e87826.zip |
Initial version of Hurnscald Liberation Day event. Ugh, so messy.
Yeah, this is a massive co-op, with monsters at your side.
Diffstat (limited to 'npc/012-1/guards.txt')
-rw-r--r-- | npc/012-1/guards.txt | 265 |
1 files changed, 262 insertions, 3 deletions
diff --git a/npc/012-1/guards.txt b/npc/012-1/guards.txt index a12e5d69a..c16b8b2b6 100644 --- a/npc/012-1/guards.txt +++ b/npc/012-1/guards.txt @@ -9,15 +9,52 @@ if (!$HURNS_LIBDATE && is_admin()) goto L_Admus; if (strcharinfo(2) == "Monster King") goto L_MKControl; mesn; - mesq l("We are @@ since the last great attack from the Monster King.", FuzzyTime($HURNS_LIBDATE,1,2); + mesq l("We are @@ since the last great attack from the Monster King.", FuzzyTime($HURNS_LIBDATE,1,2)); close; L_Admus: - end; + mes col("Protip: Use @hide to don't interfer.", 9); + mes l("Determine Team Size (If everyone is ready and stdby at Tulimshar, use: @@. Minimum 2 players.)", getusers(1)); + input $@BG1_SIZE; + if ($@BG1_SIZE < 2) close; + $@BG1_SIZE=$@BG1_SIZE+1; + + kickwaitingroomall("Hurnsguard"); + setmapflagnosave("012-1", "000-1", 22, 22); + setmapflag("012-1", mf_nocommand); + setmapflag("012-1", mf_battleground); + enablenpc "Hurnsguard"; + donpcevent "Hurnsguard::OnSet"; + addmapmask "012-1", 10; + pvpon("012-1"); + disablenpc "#012-1_22_62"; + disablenpc "#012-1_79_17"; + disablenpc "#012-1_79_102"; + disablenpc "#012-1_132_101"; + disablenpc "#012-1_65_55"; + disablenpc "#012-1_89_58"; + disablenpc "#012-1_101_55"; + disablenpc "#012-1_121_71"; + disablenpc "#012-1_116_66"; + disablenpc "#012-1_110_56"; + disablenpc "#012-1_102_69"; + disablenpc "Andrei Sakar"; + disablenpc "Dyrin The Traveler"; + disablenpc "Gwendolyn"; + disablenpc "Jack"; + disablenpc "Locamit"; + disablenpc "Richard"; + disablenpc "Soul Menhir#hurns"; + disablenpc "HurnsShip"; + announce l("##1Hear ya, hear ya! There are @@ vacant slots at Hurnsguard to LIBERATE HURNSCALD!", $@BG1_SIZE), bc_all | bc_npc; + mes "##1You are assigned to Monster Forces. Do not leave Hurnscald."; + close; L_MKControl: mesn; mes l("Oh noes! You've found the Hurnscald control panel!"); + close; +/* menu l("Initiate small siege (lv. 20)"), L_MKSmall, l("Initiate medium siege (lv. 30)"), L_MKMedium, @@ -39,7 +76,7 @@ L_MKSmall: L_MKMedium: addmapmask "012-1", 2; - changemusic "012-1", "eric matyas - ghoulish fun.ogg"; + changemusic "012-1", "eric_matyas_ghouls.ogg"; disablenpc("Mana Stone"); $@SIEGE_HURNS=1; // factor one pvpon("012-1"); @@ -185,6 +222,7 @@ OnTimer630000: enablenpc "Lynn The Traveler"; stopnpctimer; end; +*/ OnInit: .sex = G_MALE; @@ -202,6 +240,227 @@ OnInit: end; } + +// Liberation Day Script +003-1,122,25,0 script Hurnsguard NPC_PLAYER,{ + query_sql("SELECT online FROM char WHERE charname='Saulc GM'", .@online); + if (!.@online) { + mesn; + mesq l("We are planning to take over Hurnscald from the Monster King, and we will need everybody's help."); + next; + mesn; + mesq l("As soon that Saulc GM get back, we can start."); + close; + } + mes col("Hurnscald Liberation Day special event", 3); + mes ""; + mes col("The objective of this event is to ##Bslay the Monster Admiral##b.",9); + mes col("If you die, you ##Bwon't##b be able to rejoin, but you won't suffer the penalty.",9); + next; + mes col("If all players there die, Hurnscald WON'T BE LIBERATED.",9); + mes col("This basically means that it'll be another day without it.", 9); + mes col("Also, the more players survive, the better rewards will be given.", 9); + next; + mes col("Right click on this NPC to join the Hurnscald Alliance.", 3); + mes col("The number of players must be precise, meaning if someone doesn't joins,", 9); + mes col("the event won't start and HURNSCALD WON'T BE LIBERATED.", 9); + next; + mes col("Once you join the Alliance, you won't be able to talk with people outside it.", 9); + mes col("Additionaly, all your movement will be restricted until either you're warped or log out.", 9); + close; + +OnSet: + waitingroom("Hurnscald Alliance", $@BG1_SIZE, "start#hurns_lib::OnReadyCheck", $@BG1_SIZE-1); + end; + +OnInit: + .@npcId = getnpcid(0, .name$); + setunitdata(.@npcId, UDT_HEADTOP, GoldenWarlordPlate); // Light armor + setunitdata(.@npcId, UDT_HEADMIDDLE, JeansChaps); // Pants + setunitdata(.@npcId, UDT_HEADBOTTOM, DeepBlackBoots); // Shoes + setunitdata(.@npcId, UDT_WEAPON, BugSlayer); + setunitdata(.@npcId, UDT_HAIRSTYLE, 13); + setunitdata(.@npcId, UDT_HAIRCOLOR, 7); + disablenpc(.name$); + end; + +OnEnterBG: + $@FK_Team1 = waitingroom2bg("012-1",141, 65,"start#hurns_lib::OnPlayerQuit","start#hurns_lib::OnPlayerDeath"); + end; + +OnDoEvent: + mapannounce("012-1", "Find and slay the Monster Admiral! Don't let everyone die!", bc_map); + .@Pl=getmapusers("012-1"); + + monster("012-1", 65, 71, "Monster Admiral", GiantMutatedBat, 1, "Hurnsguard::OnVictory"); + areamonster("012-1", 52, 45, 127, 80, "Monster Sergeant", Forain, .@Pl/2+1, "Hurnsguard::OnXtreem"); + areamonster("012-1", 52, 45, 127, 80, "Monster Sergeant", Moonshroom, .@Pl/2+1, "Hurnsguard::OnXtreem"); + areamonster("012-1", 52, 45, 127, 80, "Monster Soldier", AngryScorpion, .@Pl, "Hurnsguard::OnSkip"); + for (.@i = 0; .@i < .@Pl; .@i++) + bg_monster($@FK_Team1, "012-1", rand(131, 141), rand(64, 80), "Friendly Guard", FallenGuard1, "Cassia::OnSkip"); + initnpctimer(); + end; + +OnSkip: + end; + +OnTimer210000: + .@Pl=getmapusers("012-1")+mobcount("012-1", "Cassia:OnSkip")-1; + .@Mb=mobcount("012-1", "Hurnsguard:OnSkip")+mobcount("012-1", "Hurnsguard::OnXtreem")+2; // Saulc GM is an enemy for server code + for (.@i = 0; .@i < .@Pl; .@i++) + bg_monster($@FK_Team1, "012-1", rand(131, 141), rand(64, 80), "Friendly Guard", FallenGuard1, "Cassia::OnSkip"); + + // See if we need extra guards, depending on how outnumbered allied forces are. + if ((.@Mb / .@Pl) > 7) { + bg_monster($@FK_Team1, "012-1", rand(131, 141), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip"); + } + if ((.@Mb / .@Pl) > 6) { + bg_monster($@FK_Team1, "012-1", rand(131, 141), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip"); + } + if ((.@Mb / .@Pl) > 5) { + bg_monster($@FK_Team1, "012-1", rand(131, 141), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip"); + } + if ((.@Mb / .@Pl) > 4) { + bg_monster($@FK_Team1, "012-1", rand(131, 141), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip"); + } + if ((.@Mb / .@Pl) > 3) { + bg_monster($@FK_Team1, "012-1", rand(131, 141), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip"); + } + .@Pl=getmapusers("012-1")+mobcount("012-1", "Cassia:OnSkip")-1; + .@Pla=getmapusers("012-1")-1; + + mapannounce("012-1", "Survivors: "+.@Pla+" Hurnscald Alliance: "+.@Pl+" Monsters: "+.@Mb, bc_map); + initnpctimer; + end; + +OnTimer15000: +OnTimer120000: +OnTimer180000: + .@Pl=getmapusers("012-1"); + for (.@i = 0; .@i < .@Pl; .@i++) { + .@mid=rand(1,13); + switch (.@mid) { + case 1: + .@monsterId = CaveMaggot ; break; + case 2: + .@monsterId = RedSlime ; break; + case 3: + .@monsterId = LavaSlime ; break; + case 4: + .@monsterId = BlackScorpion ; break; + case 5: + .@monsterId = AngryRedScorpion ; break; + case 6: + .@monsterId = Sarracenus ; break; + case 7: + .@monsterId = Snake ; break; + case 8: + .@monsterId = MountainSnake ; break; + case 9: + .@monsterId = GreenSlime ; break; + case 10: + .@monsterId = Bandit ; break; + case 11: + .@monsterId = SlimeBlast ; break; + case 12: + .@monsterId = rand(HouseMaggot, AngryScorpion) ; break; // Lucky bonus, probably a Bif + default: // case 13: + .@monsterId = Yeti ; break; + } + areamonster("012-1", 52, 45, 127, 80, "Monster Soldier", .@monsterId, 1, "Hurnsguard::OnSkip"); + } + end; + +OnXtreem: + if (rand(0,100) <= 50) + Karma=Karma+1; + else + getitem StrangeCoin, 2; + end; + +OnVictory: + $HURNS_LIBDATE=gettimetick(2); + removemapflag("012-1", mf_nosave); + disablenpc "Hurnsguard"; + pvpoff("012-1"); + removemapflag("012-1", mf_nocommand); + removemapflag("012-1", mf_battleground); + enablenpc "#012-1_22_62"; + enablenpc "#012-1_79_17"; + enablenpc "#012-1_79_102"; + enablenpc "#012-1_132_101"; + enablenpc "#012-1_65_55"; + enablenpc "#012-1_89_58"; + enablenpc "#012-1_101_55"; + enablenpc "#012-1_121_71"; + enablenpc "#012-1_116_66"; + enablenpc "#012-1_110_56"; + enablenpc "#012-1_102_69"; + enablenpc "Andrei Sakar"; + enablenpc "Dyrin The Traveler"; + enablenpc "Gwendolyn"; + enablenpc "Jack"; + enablenpc "Locamit"; + enablenpc "Richard"; + enablenpc "Soul Menhir#hurns"; + enablenpc "HurnsShip"; + announce "##2Hurnscald was recovered!", bc_all | bc_npc; + killmonster("012-1", "All"); + maptimer("012-1", 10, "Hurnsguard::OnReward"); + end; + +OnReward: + // Let's say we have 5 players for reference. Subtract a Game Master, he doesn't counts. + .@Pl=getmapusers("012-1")-1; + getexp .@Pl*600, .@Pl*30; // 3,000 exp, 150 jxp + Zeny=Zeny+.@Pl*300; // 1,500 gp + end; + +} + +//== Battleground Engine ====================== +012-1,0,0,0 script start#hurns_lib NPC_HIDDEN,{ +OnInit: + end; + +OnEnable: + end; + +OnPlayerQuit: +OnPlayerDeath: + bg_leave(); + // Check if we are done for. + warp "000-1", 22, 22; + .@Pl=getmapusers("012-1"); + if (.@Pl <= 1) { + announce "##1Hurnscald is lost!", bc_all | bc_npc; + disablenpc "Hurnsguard"; + pvpoff("012-1"); + removemapflag("012-1", mf_nocommand); + removemapflag("012-1", mf_battleground); + killmonster("012-1", "All"); + } + end; + +OnReadyCheck: + .@Alliance = getwaitingroomstate(0,"start#hurns_lib"); + if ( .@Alliance < 1 ) + end; + donpcevent "Hurnsguard::OnEnterBG"; + donpcevent "Hurnsguard::OnDoEvent"; + bg_warp $@FK_Team1,"012-1",141, 65; + //initnpctimer; + end; +} + + + + + + + + + // Handle Guard's logic function script CheckpointGuard { mesn; |