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author | Jesusaves <cpntb1@ymail.com> | 2019-06-21 13:22:18 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-06-21 13:22:18 -0300 |
commit | 4b55b7c81b789fa588ef44a16a341868ba79b468 (patch) | |
tree | e95d6836864375ce851f395fcbe867b9e153fbe6 /npc/003-1 | |
parent | 491d316a9d99056ed5c9a2e995348f7ea53e10ce (diff) | |
download | serverdata-4b55b7c81b789fa588ef44a16a341868ba79b468.tar.gz serverdata-4b55b7c81b789fa588ef44a16a341868ba79b468.tar.bz2 serverdata-4b55b7c81b789fa588ef44a16a341868ba79b468.tar.xz serverdata-4b55b7c81b789fa588ef44a16a341868ba79b468.zip |
Split Tulimshar Sailors quest in two. First stage gives equipment, second gives GP.
EXP Reward was, thus, doubled.
Diffstat (limited to 'npc/003-1')
-rw-r--r-- | npc/003-1/sailors.txt | 115 |
1 files changed, 95 insertions, 20 deletions
diff --git a/npc/003-1/sailors.txt b/npc/003-1/sailors.txt index 4a79e8b47..e6ca095ea 100644 --- a/npc/003-1/sailors.txt +++ b/npc/003-1/sailors.txt @@ -5,14 +5,21 @@ // The major reward from this one is knowledge about secret passages on Tulimshar. // The quest pays what you spend, except for travel fees. The real reward here // is knowledge, the fishing rod you'll need to make anyway, 150 XP and 20 JExp. +// 1 - First Quest assigned +// 2 - First Quest Complete +// 3 - Second Quest assigned +// 4 - Second Quest Complete 003-1,112,93,0 script Sailors#003-1 NPC_ELVEN_MAN_TRADER_SITTING,{ if (BaseLevel < 12) goto L_Complete; .@q = getq(TulimsharQuest_Sailors); - if (.@q == 1) - goto L_Report; - if (.@q == 2) + if (.@q == 4) goto L_Complete; + + if (.@q == 1) + goto L_Report1; + if (.@q == 3) + goto L_Report2; mesn; mesq lg("Hey, pal. This spot is very good, I can see the whole town from here."); next; @@ -21,7 +28,8 @@ next; mesn strcharinfo(0); menu - l("What do you need?"), L_Quest, + rif(.@q == 0, l("What do you need?")), L_Quest1, + rif(.@q == 2, l("What do you need?")), L_Quest2, l("Maybe another time."), -; close; @@ -29,7 +37,7 @@ L_Complete: hello; end; -L_Quest: +L_Quest1: mes ""; mesn; mesq l("You're willing to help? Perfect. We need 3 @@, 4 @@ and 10 @@ for travel.", getitemlink(FishBox), getitemlink(CroconutBox), getitemlink(CottonCloth)); @@ -49,14 +57,14 @@ L_Quest: mesc l("Take care: Secret passages can be dangerous places (or not)."); close; -L_Report: - mesn; - mes l("@@/3 @@", countitem(FishBox), getitemlink(FishBox)); - mes l("@@/4 @@", countitem(CroconutBox), getitemlink(CroconutBox)); - mes l("@@/10 @@", countitem(CottonCloth), getitemlink(CottonCloth)); - if (countitem(FishBox) < 3 || - countitem(CroconutBox) < 4 || - countitem(CottonCloth) < 10) +L_Report1: + mesn; + mes l("@@/1 @@", countitem(FishBox), getitemlink(FishBox)); + mes l("@@/1 @@", countitem(CroconutBox), getitemlink(CroconutBox)); + mes l("@@/2 @@", countitem(CottonCloth), getitemlink(CottonCloth)); + if (countitem(FishBox) < 1 || + countitem(CroconutBox) < 1 || + countitem(CottonCloth) < 2) close; next; select @@ -65,9 +73,9 @@ L_Report: mes ""; if (@menu == 2) close; - if (countitem(FishBox) < 3 || - countitem(CroconutBox) < 4 || - countitem(CottonCloth) < 10) { + if (countitem(FishBox) < 1 || + countitem(CroconutBox) < 1 || + countitem(CottonCloth) < 2) { mesn; mesq l("Liar. Where are the goods? Are you trying to cheat me?!"); next; @@ -82,11 +90,11 @@ L_Report: close; } inventoryplace Dagger, 1, CottonShirt, 1; - delitem FishBox, 3; // 7.500 GP → 3.750 GP - delitem CroconutBox, 4; // 12.000 GP → 10.600~11.800 GP - delitem CottonCloth, 10; // 2.000 GP + delitem FishBox, 1; // 7.500 GP → 3.750 GP + delitem CroconutBox, 1; // 12.000 GP → 10.600~11.800 GP + delitem CottonCloth, 2; // 2.000 GP getexp 1508, 15; - Zeny=Zeny+18750; // Profit: 1800 GP → 2.400~1.200 GP + Zeny=Zeny+3750; // Profit: 1800 GP → 2.400~1.200 GP getitem Dagger, 1; getitem CottonShirt, 1; setq TulimsharQuest_Sailors, 2; @@ -97,6 +105,73 @@ L_Report: mesq l("Take care. Here, take this @@. You can sell it for some quick-spot cash, or use it as a weapon.", getitemlink(Dagger)); close; +// Second Quest +L_Quest2: + mes ""; + mesn; + mesq l("You're willing to help? Perfect. We need 3 @@, 4 @@ and 10 @@ for travel.", getitemlink(FishBox), getitemlink(CroconutBox), getitemlink(CottonCloth)); + next; + mesn; + mesq l("Cotton Cloth is sold at Candor, Croconut Boxes can be bought at the market. Fish, however, is a little more tricky."); + next; + mesn; + mesq l("If you hug the wall, there's a secret passage somewhere there. Well, there are many secret passages at Tulimshar."); + next; + mesn; + mesq l("You will find a fisher, maybe he is having a good time and can sell you a few boxes. And remember to keep your eye open."); + setq TulimsharQuest_Sailors, 3; + next; + mesn; + mesq l("There are secret caves on this city. In fact, Tulimshar holds many misteries."); + mesc l("Take care: Secret passages can be dangerous places (or not)."); + close; + +L_Report2: + mesn; + mes l("@@/2 @@", countitem(FishBox), getitemlink(FishBox)); + mes l("@@/3 @@", countitem(CroconutBox), getitemlink(CroconutBox)); + mes l("@@/8 @@", countitem(CottonCloth), getitemlink(CottonCloth)); + if (countitem(FishBox) < 2 || + countitem(CroconutBox) < 3 || + countitem(CottonCloth) < 8) + close; + next; + select + l("[Deliver all goods.]"), + l("[Maybe another time.]"); + mes ""; + if (@menu == 2) + close; + if (countitem(FishBox) < 2 || + countitem(CroconutBox) < 3 || + countitem(CottonCloth) < 8) { + mesn; + mesq l("Liar. Where are the goods? Are you trying to cheat me?!"); + next; + mesn; + mesq l("You know Jesus Saves hates cheaters, right? If Saulc didn't asked me to double-check stuff..."); + next; + mesn; + mesq l("For short, you would have lost all your items, wouldn't get anything, and there would be no refunds."); + next; + mesn; + mesq l("That's just a friendly advise. That's how things works around here."); + close; + } + delitem FishBox, 2; // 7.500 GP → 3.750 GP + delitem CroconutBox, 3; // 12.000 GP → 10.600~11.800 GP + delitem CottonCloth, 8; // 2.000 GP + getexp 1508, 15; + Zeny=Zeny+15750; // Profit: 1800 GP → 2.400~1.200 GP + setq TulimsharQuest_Sailors, 4; + mesn; + mesq lg("Many thanks, your help has been invaluable. We're now capable to travel at ease."); + next; + mesn; + mesq l("Take care. Here, take this @@. You can sell it for some quick-spot cash, or use it as a weapon.", getitemlink(Dagger)); + close; + + OnInit: .sex = G_OTHER; .distance = 5; |