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authorJesusaves <cpntb1@ymail.com>2018-06-07 09:17:58 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-07 09:17:58 -0300
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(regen mapcache, misc comments) prepare Celestia Quest
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+// TMW2 Scripts
+// Author:
+// Jesusalva
+// Description:
+// Celestia Yeti King's quest. Designed so if you're with 4 players, all 4 can
+// summon the Yeti King, helping you while doing the quest by themselves.
+
+// setnpcdisplay getarg(0), NPC_YETI_KING
+
+003-1-1,94,21,0 script #YetiKingSummon NPC_SUMMONING_CIRC,{
+ .@q=getq(HurnscaldQuest_Celestia);
+ if (.@q == 1) goto L_Summon;
+ end;
+
+L_Summon:
+ dispbottom l("Emoc otem itey gnik!"); // come to me yeti king, spelled backwards. Sorry.
+ initnpctimer;
+ end;
+
+L_Die:
+ percentheal(-100, -100);
+ npctalk3 l("You're playing with fire. Or ice. Or whatever.");
+ closedialog;
+ close;
+
+OnTimer1000:
+ setnpcdisplay getarg(0), NPC_YETI_KING;
+ end;
+
+OnTimer2000:
+ npctalk("Whom dares to disturb my slumber?!");
+ end;
+
+OnTimer5000:
+ if (getareausers("003-1-1", 5) < 2) {
+ npctalk("A lone adventurer? Pft. I'm back to my slumber!");
+ stopnpctimer;
+ } else {
+ npctalk("You're courageous to summon me, I'll give you that.");
+ areatimer 0, "006-1", 20, 20, 70, 60, 10, "#YetiKingSummon::OnSummonTalk";
+ }
+ end;
+
+OnSummonTalk:
+ .@q=getq(HurnscaldQuest_Celestia);
+ if (.@q != 1)
+ end;
+ mesn "Dah Yeti King!!";
+ mesq l("Why do you summon me? Speak.");
+ mes "";
+ select
+ l("I'm sorry, these words just came to my mind."),
+ l("Celestia asks for your help.");
+
+ mes "";
+
+ if (@menu == 1)
+ goto L_Die;
+
+ mesn "Dah Yeti King!!";
+ mesq l("Yeah yeah yeah, you're not the first one to come talking about that to me.");
+ next;
+ mesn "Dah Yeti King!!";
+ mesq l("My answer is a no, and it'll say like that. Don't test my patience any further.");
+ next;
+ select
+ l("You'll come with me!"),
+ l("I can prove you my worth!"),
+ l("Sorry! Sorry!");
+
+ mes "";
+ if (@menu == 1)
+ goto L_Die;
+ if (@menu == 2)
+ close;
+
+ mesq l("Unfinished script.");
+ close;
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}