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author | Jesusaves <cpntb1@ymail.com> | 2019-07-26 00:03:18 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-07-26 00:03:18 -0300 |
commit | 5c3a947469b62af30542a0773c9cb70c189a692a (patch) | |
tree | 308b75c1b8abd14aef3333414284cec26f1a1969 /npc/003-0 | |
parent | f5c2b82aae37a47bff307ee5116139006e386168 (diff) | |
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Publish magic system notes.
Diffstat (limited to 'npc/003-0')
-rw-r--r-- | npc/003-0/notes | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/npc/003-0/notes b/npc/003-0/notes new file mode 100644 index 000000000..cc277008b --- /dev/null +++ b/npc/003-0/notes @@ -0,0 +1,113 @@ +FFA - FREE FOR ALL + AL_DP (Divine Protection, +DEF vs undead/evil) (raised at Mana Stone) + +---- +AOE (DESTRUCTIVE MAGIC) + MG_NAPALMBEAT + MG_FIREBALL + WZ_FROSTNOVA (38%+5% freeze, 73%+7%/lv MATK) + +SINGLE TARGET (D.M.) + AL_HOLYLIGHT (standard holy magic attack - 125% of MATK) + MG_SOULSTRIKE (+5% MATK, +1 hit each 2 levels) + MG_COLDBOLT (ele) + MG_FIREBOLT (ele) + MG_LIGHTININGBOLT (ele) + WZ_EARTHSPIKE (ele / not a bolt for PF_DOUBLECASTING) + MG_FROSTDIVER (38%+3% freeze, +10% MATK) + + + +AOE (P.S.) + ASC_METEORASSAULT (area: self 2X2, 80%+40%/lv ATK, 10+5%/lv stun/blind/bleed) + AC_SHOWER (3x3 attack for BOWS) + +SINGLE TARGET (PHYSICAL SCIENCE) + SM_BASH (+30% ATK, HIT +5%, após lv 6: stun (5%/lv)) + MC_MAMMONITE (+50% atk/lv) + KN_AUTOCOUNTER (contra-ataque, TOP) + + AC_CHARGEARROW (Ranged, 150% DMG, 6 tiles knockback, NEED GWENDOLYN) + SN_SHARPSHOOTING (ULTIMATE ranged attack) + + + +SUPPORT SCIENCE / SCHOLARSHIP (self) + AC_OWL (raise 1 DEX per level) + SA_DRAGONOLOGY (PV: +4% ATK, +2% MATK, +1 INT and +4% resist against DRAGONS) + TMW2_SAGE (PV: grants up to 1.5 extra mana exp point/level) + MG_SRECOVERY (PV: small increase to SP Recovery while idle each 10 sec.) + SM_RECOVERY (PV: small increase to HP Recovery while idle each 10 sec.) + + SN_WINDWALK (raise walking speed +2%/lv and flee rate +1/2lv) + + CR_TRUST (PV: MaxHP +200/lv, Holy DEF +5%/lv) + AC_VULTURE (PV: raise range and cth with BOWS) + +SUPPORT SCIENCE / SCHOLARSHIP (MMO) + AL_HEAL (basic healing) + AL_INCAGI (raise agi in 3+1/lv) + HW_MAGICPOWER (aumenta poder da próxima skill em MATK 5%/lv) + SM_PROVOKE (provoca um monstro especifico - exceto BOSS) + AL_ANGELUS (14x14, party, def +5%/lv) + TF_DETOXIFY (cancels poison. 40% MP.) + AC_CONCENTRATION (self: agi/dex 3+1%/lv, unhide enemies 3x3) + AB_HIGHNESSHEAL (REAL healing skill) + ALL_RESURRECTION (reviver, requer permitir target players mortos) + EVOL_MASS_PROVOKE (provoca mobs em área) + + PR_ASPERSIO (bestow holy element on weapon for 1m. Holy dmg to undead/evil.) + SA_FLAMELAUNCHER (bestow fire element on weapon for 2m, 70% cth) + SA_FROSTWEAPON (bestow water element on weapon for 2m, 70% cth) + SA_LIGHTNINGLOADER (bestow wind element on weapon for 2m, 70% cth) + SA_SEISMICWEAPON (bestow earth element on weapon for 2m, 70% cth) + + GC_DARKCROW (Max Lv 1: DMG +100%, Short Range DMG +30%) + + + +TRICKS SCIENCE + SA_FREECAST (move after casting) + TF_BACKSLIDING (pulo pra trás) + MG_FIREWALL (wall of fire: 50% dmg x3+1/lv hits, knockback 2 cells) + ALL_FULL_THROTTLE (Stat +20%, full heal, move speed x2 - w/ rebound, last resort) + GC_DARKILLUSION (tp pra cima do mob/player com um ataque, pode causar dano extra - 4%/lv) + NV_TRICKDEAD (se finge de morto) + SO_FIREWALK (deixa fogo aonde passa - 60% MATK) + + + + + + +UNUSED/SPECIAL + BA_PANGVOICE (confuse, EXTREME DESYNC) + GS_SNAKEEYE (→AC_VULTURE) + +THIEF/MERCHANT-POLICE + ALL_INCCARRY + TF_STEAL + ...? + MC_PUSHCART? + MC_VENDING? + + + +BROKEN + PF_HPCONVERSION (10% HP vira MP (10%/lv)) + HP_MEDITATIO (PV: MP Regen +3%/lv, MSP +1%/lv, AL_HEAL +2%/lv stronger) + GS_MAGICALBULLET (adds MATK to your regular attack) Does'nt works? + CR_DEFENDER (less damage from ranged attacks, but lowers move & attack speed. Req. Shield) - max lv 4 plz. Last 3m? + +USEFUL COMMANDS + npcskill(<skill id>, <skill lvl>, <stat point>, <NPC level>) + npcskill(AL_HEAL, 10, 99, 60); + + unitskilluseid(<GID>, <skill id>, <skill lvl>{, <target id>}) + unitskillusepos(<GID>, <skill id>, <skill lvl>, <x>, <y>) + +*defpattern(<set number>, "<regular expression pattern>", "<event label>") +*activatepset(<set number>) +*deactivatepset(<set number>) +*deletepset(<set number>) + |