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author | Jesusaves <cpntb1@ymail.com> | 2019-01-11 16:58:50 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-01-11 16:58:50 -0200 |
commit | 63110ff1cfc3dde7ab5c5229591be1840520674a (patch) | |
tree | 60cdb1be2069db6a7cefa153b89e1f24aad42c98 /npc/002-1 | |
parent | bb94d160d6021ad6521703788d33665cb5f17ae2 (diff) | |
download | serverdata-63110ff1cfc3dde7ab5c5229591be1840520674a.tar.gz serverdata-63110ff1cfc3dde7ab5c5229591be1840520674a.tar.bz2 serverdata-63110ff1cfc3dde7ab5c5229591be1840520674a.tar.xz serverdata-63110ff1cfc3dde7ab5c5229591be1840520674a.zip |
Update map warp positions to reflect 000-0-0 update
Diffstat (limited to 'npc/002-1')
-rw-r--r-- | npc/002-1/arpan.txt | 40 |
1 files changed, 16 insertions, 24 deletions
diff --git a/npc/002-1/arpan.txt b/npc/002-1/arpan.txt index fbcc12ee7..4f33ded0d 100644 --- a/npc/002-1/arpan.txt +++ b/npc/002-1/arpan.txt @@ -111,12 +111,24 @@ OnTalk: setq ShipQuests_Arpan, 1, 0; deltimer("Magic Arpan::OnSlow"); - mesq lg("Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?"); + mesq lg("Yeye, are you finally ready to go?"); next; - menu - lg("I only remember I was rescued by you."), L_Story, - lg("I can't remember anything."), L_OhWell; + select + l("Yes, I want to find out who I am."), + l("No, but what option do I have? I'm railroaded!"); + + mes ""; + mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Juliet, was here with you, and she did her best to heal your injuries."); + next; + if (.@q_julia == 0) + setq ShipQuests_Julia, 1; + mesq lg("Yaya, you should go see her! She'll be happy to see you."); + next; + mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside."); + setcamnpc "Chest"; + goto L_Menu; + OnClothNotTaken: showavatar NPC_MAGIC_ARPAN; @@ -138,26 +150,6 @@ OnEquip: close; -L_OhWell: - mes ""; - mesq lg("Oh well, we rescued you when you were yaying adrift in the sea."); - next; - - select - l("And then what happened?"); - -L_Story: - mes ""; - mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Juliet, was here with you, and she did her best to heal your injuries."); - next; - if (.@q_julia == 0) - setq ShipQuests_Julia, 1; - mesq lg("Yaya, you should go see her! She'll be happy to see you."); - next; - mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside."); - setcamnpc "Chest"; - - close; L_Menu: mesq l("What yeye could I do for you today?"); |