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authorJesusaves <cpntb1@ymail.com>2022-11-26 17:00:33 -0300
committerJesusaves <cpntb1@ymail.com>2022-11-26 17:00:33 -0300
commitd3e20749c8cf48fb2cabea6793d67f772cc85f47 (patch)
tree9a0bdcafda825fba58bd918fcdc65953a5214a1f /npc/000-0-0
parentc8385ed28192a88ad07b74714e2a712e07515716 (diff)
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All players will now be able to choose a trait as soon as they start the game.
We have 19 traits and 5 opportunities to select them. I want to make this 7. So right now, you can have 6 out of 7 traits, the 7th will be a quest.
Diffstat (limited to 'npc/000-0-0')
-rw-r--r--npc/000-0-0/sailors.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt
index d6dd4400d..8b587cb24 100644
--- a/npc/000-0-0/sailors.txt
+++ b/npc/000-0-0/sailors.txt
@@ -269,6 +269,7 @@ L_Ready:
warp "002-1@Candor", 53, 38;
savepoint "000-1", 22, 22;
TUT_VAR=gettimetick(2);
+ do { mesc l("You must choose a trait now, or the opportunity will be forfeit."), 1; } while (!ChooseTrait());
closedialog;
close;