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author | Jesusaves <cpntb1@ymail.com> | 2019-05-18 17:34:03 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-18 17:34:03 -0300 |
commit | 9f1a649d3a2241071ff7db6265eb02324663e5ed (patch) | |
tree | a42a0b334675c2027d3cd50af8166eef70c0e27a /db | |
parent | 6177a004395760a7b74ddb97060e055d6ba7cdfb (diff) | |
download | serverdata-9f1a649d3a2241071ff7db6265eb02324663e5ed.tar.gz serverdata-9f1a649d3a2241071ff7db6265eb02324663e5ed.tar.bz2 serverdata-9f1a649d3a2241071ff7db6265eb02324663e5ed.tar.xz serverdata-9f1a649d3a2241071ff7db6265eb02324663e5ed.zip |
[skip ci] broken ofc...
Diffstat (limited to 'db')
-rw-r--r-- | db/re/mob_skill_db.conf | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/db/re/mob_skill_db.conf b/db/re/mob_skill_db.conf index 8ab5ca960..c91a2c8c7 100644 --- a/db/re/mob_skill_db.conf +++ b/db/re/mob_skill_db.conf @@ -1265,6 +1265,7 @@ SKILL_COND2 = { CastCondition: "MSC_ALWAYS" val0: 1220 } + // Doesn't works and I'm NOT surprised NPC_STUNATTACK: { SkillState: "MSS_ANYTARGET" SkillLevel: 1 |