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author | Jesusaves <cpntb1@ymail.com> | 2021-02-26 16:13:27 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-02-26 16:13:27 -0300 |
commit | 2a3a6a987eaa570bab7b6befbb7137498ba2a269 (patch) | |
tree | f862f57197468abb98077c2e55e5157b45ab03fd /db/re | |
parent | 52ee0b69d9b4e338d6854a62c2800f1e09bce20a (diff) | |
download | serverdata-2a3a6a987eaa570bab7b6befbb7137498ba2a269.tar.gz serverdata-2a3a6a987eaa570bab7b6befbb7137498ba2a269.tar.bz2 serverdata-2a3a6a987eaa570bab7b6befbb7137498ba2a269.tar.xz serverdata-2a3a6a987eaa570bab7b6befbb7137498ba2a269.zip |
Change Legendary Weapons boosts versus Legendary Monsters.
Lightbringer +50% DMG, Demure Axe and Tyranny +30% DMG, Runestaff +30% M. Damage.
Aegis Shield +70% DEF against them, for they shall not fear the Moubootaur.
Diffstat (limited to 'db/re')
-rw-r--r-- | db/re/item_db.conf | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index b74e2197c..c13709de4 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -12459,11 +12459,11 @@ item_db: ( Script: <" bonus bHitRate,50; bonus bAtkEle,Ele_Holy; + bonus2 bAddRace, RC_Legendary, 50; bonus bFlee2Rate,-100; bonus bCriticalDef,-50; bonus bHealPower,100; bonus bHealPower2,100; - bonus2 bAddRace, RC_Legendary, 30; skill TMW2_OVERLOAD, getrefine(); // Resistances @@ -12537,6 +12537,7 @@ item_db: ( Script: <" bonus bHitRate,-10; bonus bAtkEle,Ele_Holy; + bonus2 bAddRace, RC_Legendary, 30; bonus bFlee2Rate,-100; bonus bCriticalDef,-50; bonus bCriticalRate,-50; @@ -12601,6 +12602,7 @@ item_db: ( Script: <" bonus bHitRate,100; bonus bAtkEle,Ele_Holy; + bonus2 bAddRace, RC_Legendary, 30; bonus bFlee2Rate,-100; bonus bFleeRate,-100; bonus2 bAddMonsterDropChainItem,ITMCHAIN_ARROW,RC_All; @@ -12653,6 +12655,7 @@ item_db: ( } Script: <" bonus bAtkEle,Ele_Holy; + bonus2 bMagicAddRace, RC_Legendary, 30; //bonus bCastrate,-50; //bonus bNoCastCancel,1; bonus bMaxSP,750; @@ -12710,6 +12713,7 @@ item_db: ( bonus bCriticalDef,100; bonus bSPrecovRate,100; bonus2 bHPRegenRate, BaseLevel/3, 1500; + bonus2 bAddRace2, RC_Legendary, 70; // The defense power grows with the user // Will almost always be higher than shields |