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author | Jesusaves <cpntb1@ymail.com> | 2019-01-09 22:34:02 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-01-09 22:34:02 -0200 |
commit | 5fd29a69417c5acba1e4065ca01c9cff0ec7ebc1 (patch) | |
tree | 844ddf29abd03bd7bdcb05d211da5c0fcfb02142 /db/re/item_db.conf | |
parent | de91daf6ac28be152c0d26017d6003188f549a3a (diff) | |
download | serverdata-5fd29a69417c5acba1e4065ca01c9cff0ec7ebc1.tar.gz serverdata-5fd29a69417c5acba1e4065ca01c9cff0ec7ebc1.tar.bz2 serverdata-5fd29a69417c5acba1e4065ca01c9cff0ec7ebc1.tar.xz serverdata-5fd29a69417c5acba1e4065ca01c9cff0ec7ebc1.zip |
Remaster mob db
Starting on mob level 40 onwards, mobs get 0.5% more HP per level
With (random!) exceptions. This means a level 100 mob is 30% stronger now.
This should perhaps fix difficulty curve, even if it now rises too much
Diffstat (limited to 'db/re/item_db.conf')
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