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author | Jesusaves <cpntb1@ymail.com> | 2020-04-11 05:54:34 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-04-11 05:54:34 -0300 |
commit | 0eb619881338bf8a62852a49a019eb3fd10cda72 (patch) | |
tree | 71128eab9983bc13e4ac9c30926b3e687049f13f /conf | |
parent | f61922afad911af0055b499ff364bed2b8cba53c (diff) | |
download | serverdata-0eb619881338bf8a62852a49a019eb3fd10cda72.tar.gz serverdata-0eb619881338bf8a62852a49a019eb3fd10cda72.tar.bz2 serverdata-0eb619881338bf8a62852a49a019eb3fd10cda72.tar.xz serverdata-0eb619881338bf8a62852a49a019eb3fd10cda72.zip |
Nerf EXP loss on death in 2%. HOWEVER, increase Job EXP loss on death as well.
Exp loss is not a real challenge. Real challenge involve maps, monsters, and game design.
Diffstat (limited to 'conf')
-rw-r--r-- | conf/map/battle/exp.conf | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/conf/map/battle/exp.conf b/conf/map/battle/exp.conf index 86129face..074459e33 100644 --- a/conf/map/battle/exp.conf +++ b/conf/map/battle/exp.conf @@ -96,10 +96,10 @@ pvp_exp: true death_penalty_type: 1 // Base exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_base: 624 +death_penalty_base: 424 // Job exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_job: 298 +death_penalty_job: 312 // When a player dies (to another player), how much zeny should we penalize them with? // NOTE: It is a percentage of their zeny, so 100 = 1% |